Search found 375 matches

by GM-Phil
Wed Feb 20, 2008 5:39 pm
Forum: Rule Forum Archives
Topic: Fists
Replies: 41
Views: 50375

Now to open another can of worms from another thread.. if a Fist could do 0 damage and be increaed with other abilities.. Could someone swinging 0 with a fist interrupt someone's charge?
by GM-Phil
Wed Feb 20, 2008 5:37 pm
Forum: Rule Forum Archives
Topic: Possible Path Rule Changes
Replies: 9
Views: 14277

I of course am all about keeping things within the current rules rather than making new skills..So i say get rid of the "Tactics" skill and replace it with the "Combat Reflexes" skill. As for Defensives Matrix.. I have never heard nor played that you can use Resists or Parry whil...
by GM-Phil
Tue Feb 19, 2008 6:18 pm
Forum: Rule Forum Archives
Topic: Possible Path Rule Changes
Replies: 9
Views: 14277

2 questions for the above rules... 1 - if there was such a big discussion over the power of Defensive Matrix, why make it better.. as much as i would like to see it printed as above, I would keep the ability to parry while in DM out.. although I do like the ability to use resists.. and the no lying ...
by GM-Phil
Sun Feb 17, 2008 10:27 pm
Forum: Gatherings
Topic: ANOTHER PARTY AT MY HOUSE!!!!!
Replies: 16
Views: 14414

Yeah, damn Flu got me too.. about the past week or so.
by GM-Phil
Fri Feb 15, 2008 5:05 pm
Forum: Rule Forum Archives
Topic: Change in Charge Skill Disruption
Replies: 95
Views: 77758

Once again I just have to input, Having played a warrior for some time now, and have used DM quite extensively.. even having used it by putting my backs to things.. it is only logical to do when you have a skill that has a downside about being hit in the back.. Now that said.. and what I am about to...
by GM-Phil
Thu Feb 14, 2008 5:27 pm
Forum: Rule Forum Archives
Topic: Change in Charge Skill Disruption
Replies: 95
Views: 77758

And to be honest Chris, as PC's a lot of us can tell when a Gm or NPC gets frustrated beacuse the Pc's came up with a good tactic to counter the enemies.. and suddenly the NPC's are using different skills than they were a second ago, exactly the skills needed to screw the PC's.. it is a cheesy tacti...
by GM-Phil
Wed Feb 06, 2008 4:26 pm
Forum: Rule Forum Archives
Topic: List of Suggested Rule Changes
Replies: 249
Views: 158214

Again, I would have to say that going with Wayne's idea.. and putting the chip draws at maybe a 2-1 ratio would be fine. It allows the healers to still be pretty heroic, brings down the power of alchemy slightly in this case.. And at least in all my experience of FH, it has never really been the put...
by GM-Phil
Fri Feb 01, 2008 5:19 pm
Forum: Rule Forum Archives
Topic: List of Suggested Rule Changes
Replies: 249
Views: 158214

The more I have had time to think about all this, and talk to some players who have played healers for quite afew years.. I start to think why change the current Healign system at all.. it seems to work just fine.. In the games I have played the seriousness of death has never been played down and a ...
by GM-Phil
Thu Jan 31, 2008 5:35 pm
Forum: Rule Forum Archives
Topic: List of Suggested Rule Changes
Replies: 249
Views: 158214

Ok, I have not had the chance to read through the 10 whole pages here, but I would like to just post a couple things i saw on the first page when dealing with the Death/Dying Suggestion I had made.. I agree that with my proposed system you do have less to worry about when talking about -100 and the ...
by GM-Phil
Sat Jan 19, 2008 10:51 am
Forum: Rule Forum Archives
Topic: Negatives
Replies: 9
Views: 14407

Going along the "simplify" lines.. (actually maybe not so simple).. Character is at 0 LP - Injured (this is what a person would say if they were asked their condition). character is still concious but unable to defend himself, walk or talk above a whisper. (can still crawl). Any further da...
by GM-Phil
Tue Nov 20, 2007 12:50 pm
Forum: Rule Forum Archives
Topic: Disenchant
Replies: 22
Views: 29512

and i remember a couple games where people with Disenchant were needed very badly.. It is a very situautional skill.. all in all I would say a little underpowered for a 3rd lvl ability.. but primarily in it's usefulness.. I would not change it though.. it is one of the skills that the GM's IMO just ...
by GM-Phil
Tue Nov 20, 2007 12:46 pm
Forum: Rule Forum Archives
Topic: Mass Heal
Replies: 36
Views: 24686

I have not read all the way through this, so this may have already been brought up and shot down.. but how about something like adding a little something to Mass Heal where if you have Mass Heal but focus all your attention on one character.. you can 1/2 the time required to Heal an individual.. so ...
by GM-Phil
Sat Nov 17, 2007 5:48 pm
Forum: Random Junk
Topic: Heroscape
Replies: 41
Views: 37010

Yeah I went to the Btech center when it was in Chicago a couple of times. It was very cool..

As for RobotJox, from all I have uncovered it was supposed to be a Battletech movie that got its funding and rights pulled.. and became the mockery of a movie that it is now..
by GM-Phil
Sat Nov 17, 2007 11:56 am
Forum: Random Junk
Topic: Heroscape
Replies: 41
Views: 37010

When it comes to hex map games and the like I am all Battletech.. my love and joy.. back in college I got to know that game and history a little too well... very fun game, and an awesome and rich world to enjoy.. Now they just need to make the dang live action movie!!
by GM-Phil
Fri Oct 05, 2007 7:37 am
Forum: Rule Forum Archives
Topic: Monk: Level 4 Meditate
Replies: 23
Views: 19932

Don't remind me Eric.. Gahh to hear people scream for disenchant so much last game hurt my soul!