Monk: Level 4 Meditate


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Post Tue Oct 02, 2007 9:38 am

Monk: Level 4 Meditate

I know the game likes to support the one ability per level of skill paradigm, but I have a modest proposal.

A 4th Level Monk should have some "discount" to their survival requirements for resources. In my thinking, if a person can induce a death-like trance on themselves whenever they want, they probably go through less food than the average joe.

The level is already good, and I think that it would just add more to a great ability. Logistically, it just seemed to "fit" in my mind.

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Post Tue Oct 02, 2007 9:41 am

Logically it fits, balance wise it does not. It is already a very very good skill since you cannot die unless you get your head chopped off.
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Post Tue Oct 02, 2007 10:15 am

well if a monk is using meditate to offset rescource consumption, he is also meditating...and thats it. in other words less or no in between event research, interaction, skill use...
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Post Tue Oct 02, 2007 10:37 am

heh, I could see it. Monks could sacrifice giving alliegence and any inbetween event activities for like 2 food (and 1 shelter).

Course, it'd have to be looked at to ensure it wouldn't make someone able to gain resources just through skills.
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Post Tue Oct 02, 2007 10:47 am

shelter? me thinks that's from an old system.
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Post Tue Oct 02, 2007 10:58 am

cole45 wrote:shelter? me thinks that's from an old system.


Goes to show how up-to-date some folks are. Good thing such people aren't in charge of the rules, or else we might have problems. ;)
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Post Tue Oct 02, 2007 12:37 pm

I can see how that would be too imbalancing. Just popped in my head.

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Post Tue Oct 02, 2007 1:56 pm

supplies, shelter they bothbegin with 's'. :P I've been looking through old stuff too much lately.
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Post Tue Oct 02, 2007 4:26 pm

i vote we just call em SHIZNAT and be done with it
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Post Thu Oct 04, 2007 3:23 am

GM_Chris wrote:Logically it fits, balance wise it does not. It is already a very very good skill since you cannot die unless you get your head chopped off.


I don't think it's that great. You still take damage, moreso since you can't move. It also won't help you from a player perspective, since in a pvp situation the player is going to chop you up unless they get stopped before they get around to it, also it's one of those metagaming moments where the player can figure out you are a monk and just playing dead. Most humanoids (Which make up the bulk of NPC fights) will do the same. It MIGHT help you with an animal, until it starts eating you.

Just my opinions here, but I'd like to see it get SOME kind of OMPH, even if it's something along the lines of being able to remove toxins from their body while meditating. Not bleeding to death while meditating is the only saving grace and as it is, I'm not sure if that's still worth a level 4 ability...Monk might be a more desirable discipline anyway if it weren't for my next point:

The level 3 ability isn't that great either, unless someone can cite some examples in the last year where the immunity would have been helpful on a regular basis. You run into tossed magic pretty frequently (Which isn't covered), but not ranged vorpal, ranged crush or just plain numbers. The fact that it's an immunity instead of a resist makes it better, but it still feels lacking as a level 3 skill.

I'd like to hear a full-disciplined monk player comment, but I don't think we have any anymore? Or are they just being sneaky?
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Post Thu Oct 04, 2007 7:02 am

I'd like to hear a full-disciplined monk player comment, but I don't think we have any anymore? Or are they just being sneaky?


Talk to me after July '08. :lol:
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Post Thu Oct 04, 2007 8:17 am

Good points, except that we do not have "metagaming moments" :)

There is nothing metagamming for a seasoned adventure who have seen monks know that they have the ability to not die from a serious injury.

From my standpoint though I have a hard time making something more meaty when people play monks yet people are not currently playing witch hunters.
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Post Thu Oct 04, 2007 8:31 am

That's cause Witch Hunter is just a weaker form of Tribal Protector :)

(Though Disenchant apparently comes in handy once every 6 years...)
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Post Fri Oct 05, 2007 7:37 am

Don't remind me Eric.. Gahh to hear people scream for disenchant so much last game hurt my soul!
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Post Fri Oct 05, 2007 8:07 am

Aidan_Mcpryde wrote:Don't remind me Eric.. Gahh to hear people scream for disenchant so much last game hurt my soul!


Which could obviously negate the contract with the person who currently posesses it, right?
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I just want to see tomorrow, day by day to just survive. / But this place is built to kill me. No one here gets out alive. ~Alice Cooper "Cold Machines"
"Beware the designer who does not design to play his own game." ~Justin Achilli, Vampire: the Masquerade Developer
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