Focus items and wizard
Focus items and wizard
can we balance wizard better so it does not require the purchase of multiple prohibitively expensive magic items every event to work effectively?
food for thought
-remove focus items
-place all game stop cooldown spells in master wizard.
-give advanced and basic wizard more interesting and varied abilities to do thats not just damage
-make cooldown skills only prevent the use of other cooldown skills.
this would allow wizards the 1 or 2 cool mass effects per scene, but allow them to still contribute through use of their basic and advanced skills in the meantime. as someone who played a normal wizard I felt like I had no path a lot of the time.
food for thought
-remove focus items
-place all game stop cooldown spells in master wizard.
-give advanced and basic wizard more interesting and varied abilities to do thats not just damage
-make cooldown skills only prevent the use of other cooldown skills.
this would allow wizards the 1 or 2 cool mass effects per scene, but allow them to still contribute through use of their basic and advanced skills in the meantime. as someone who played a normal wizard I felt like I had no path a lot of the time.
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Brian: Do not respond, quote, argue, debate, or try to start a conversation about anything I say or post, directly or indirectly, specifically or implicitly. At the very least I will consider it stalking, and going further consider it harassing, belittling, demeaning, mocking, or insulting. I will immediately report it as such and push to request that your forum privileges be at least suspended or terminated, and going further request your LARP attendance privileges be suspended or terminated as per the Final Haven Code of Conduct. this is your notice and warning.
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If you have an opinion on something I say, or a particular topic, but would prefer to keep your opinion private (or complain) then CLICK HERE! to send a private message to GM-Mike the head GM and let him know.
Re: Focus items and wizard
Agree:
[quote="Ark"
-give advanced and basic wizard more interesting and varied abilities to do thats [sic] not just damage
[/quote]
[quote="Ark"
-give advanced and basic wizard more interesting and varied abilities to do thats [sic] not just damage
[/quote]
- Mahto Snowbringer
- Town Member
- Posts: 79
- Joined: Fri Aug 30, 2013 1:09 am
Re: Focus items and wizard
Agree
Ark wrote: -place all game stop cooldown spells in master wizard.
-give advanced and basic wizard more interesting and varied abilities to do thats not just damage
-make cooldown skills only prevent the use of other cooldown skills.
this would allow wizards the 1 or 2 cool mass effects per scene, but allow them to still contribute through use of their basic and advanced skills in the meantime. as someone who played a normal wizard I felt like I had no path a lot of the time.
Mahto Snowbringer:
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Commodore of Haven's Royal Navy
Commandant of Haven's Marine Force
Leader of The Savage Phoenix Tribe and their village of Dar’dakous
Captain of "The Chimera"
“Fortune Favors the Brave."
- Kaylan Chargeender
- Town Member
- Posts: 691
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Re: Focus items and wizard
Agree
-remove focus items
-
- New in Town
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Re: Focus items and wizard
/agree
Re: Focus items and wizard
Agree
remove focus items
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Solomon Feir
Scott Smith
Solomon Feir
Scott Smith
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Re: Focus items and wizard
Agree
Ark wrote: -remove focus items
-give advanced and basic wizard more interesting and varied abilities to do thats not just damage
Vaal Draconus,
Dwarven King
Survivor of the Dreaming
& Champion of Life.
or
Nikolai Petrov,
Traveling Cossack Sage
Dwarven King
Survivor of the Dreaming
& Champion of Life.
or
Nikolai Petrov,
Traveling Cossack Sage
Re: Focus items and wizard
Agree
Ark wrote:can we balance wizard better...
-remove focus items
-give advanced and basic wizard more interesting and varied abilities to do thats not just damage