Saving throws in a LARP setting
Saving throws in a LARP setting
Ok so I used a point death spell. I was picturing phansasmal killer from DnD, but unlike DnD there be no saving throwin in FH
So the great question. can you have saving throws in any LARP game and not have it be overly cumbersome?
For exaample: Could I have hit a person and instead of saying death (yo your dead)
I could of made a call with a number. If you beat the number no damage but if you have less that the call you die, or more compicated if you have less than the call but more than half x happens, less than half y happens.
Thoughts?
So the great question. can you have saving throws in any LARP game and not have it be overly cumbersome?
For exaample: Could I have hit a person and instead of saying death (yo your dead)
I could of made a call with a number. If you beat the number no damage but if you have less that the call you die, or more compicated if you have less than the call but more than half x happens, less than half y happens.
Thoughts?
Chris
I be one of the gamemasters so e-mail me questions if you have them
I be one of the gamemasters so e-mail me questions if you have them
It sounds kinda cheap, but at least in the FH larp setting, isn't that kinda what 'resist' and 'immune' are?
Further than that, in the general larp sense, I would assume yes. Not being one to have really played or looked over the carps rulebook, don't they have something like that? From what I heard, say you're hit with poison. Isn't there a number to indicate the strength of a poison in the call?
For example, "50 poison 3"
Now you would have to know if your character can resist poison 3 or not.
Or are you looking for something that's more.. sometimes they can resist and sometimes they can't?
Further than that, in the general larp sense, I would assume yes. Not being one to have really played or looked over the carps rulebook, don't they have something like that? From what I heard, say you're hit with poison. Isn't there a number to indicate the strength of a poison in the call?
For example, "50 poison 3"
Now you would have to know if your character can resist poison 3 or not.
Or are you looking for something that's more.. sometimes they can resist and sometimes they can't?
You could have the number be based upon level. That'd be simple enough.
Call Death lv 20. So if you are not level 20 or better you are dead. Then again, don't really think FH needs absolutes like death spell or point cast for that matter.
Call Death lv 20. So if you are not level 20 or better you are dead. Then again, don't really think FH needs absolutes like death spell or point cast for that matter.
-Eli (Full Elvish: Elaith Vonaduran Craulnober)
There once was a man named Eli,
A man who claimed he could not die.
But one thing makes him wail:
That's when there is no ALE!
Thus his tale: with no beer, he will cry.
(The dark haired, green eyed mage child has faded into the past leaving behind one not quite an adult, but clearly no longer a child. The warrior-mage mixture that he has become can only be described as a survivor. )
There once was a man named Eli,
A man who claimed he could not die.
But one thing makes him wail:
That's when there is no ALE!
Thus his tale: with no beer, he will cry.
(The dark haired, green eyed mage child has faded into the past leaving behind one not quite an adult, but clearly no longer a child. The warrior-mage mixture that he has become can only be described as a survivor. )
See, being use to CARPS I didn't mind the call especially after we established it was a spell and talk about it. Since in that case you allowed me to use a resist magic after we talked.
Wasn't so bad to me but one of the larp systems I come from has spell death and death strike.
-Julie
Wasn't so bad to me but one of the larp systems I come from has spell death and death strike.
-Julie
Aurora Darksbane
Mage Hunter of the Old Code
Caldonian Genderman
Mage Hunter of the Old Code
Caldonian Genderman
- Jaycen Blackhawk
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I vote NO on everything to do with this thread.
But I do like the idea of using character level as resist gauge.
Fear X - if you are lower than X level you are Feared. Resists still work as normal.
Poison X - if you are lower than X level you are Poisoned. Resists still work as normal.
and so on...
It could make for some interesting monster encounters....
But I do like the idea of using character level as resist gauge.
Fear X - if you are lower than X level you are Feared. Resists still work as normal.
Poison X - if you are lower than X level you are Poisoned. Resists still work as normal.
and so on...
It could make for some interesting monster encounters....
‘All that is necessary for the triumph of evil is that good men do nothing’
Soldier
Mercenary
The Last Hawk
Soldier
Mercenary
The Last Hawk
I do like this idea. It kind of makes sense too, like say if a 0 level character faced a troll or something, they'd be freaked the crap out, but a level 24 seasoned warrior, not so much.Jaycen Blackhawk wrote: But I do like the idea of using character level as resist gauge.
Fear X - if you are lower than X level you are Feared. Resists still work as normal.
Poison X - if you are lower than X level you are Poisoned. Resists still work as normal.
and so on...
It could make for some interesting monster encounters....
Azra Celevares
i am personally against the idea of saving throws in the FH setting because to me that makes it way too much like a table top game,
somebody calls fear and the target says "resist" or "immune" is so much easier than having to stop think about what your lvl is then hear what the call was and etc. it all sounds like way too much thinking and number crunching that would be forgotten in the heat of battle anyway,
basically what i am trying to say is lets not screw with a system that already works....kind of
somebody calls fear and the target says "resist" or "immune" is so much easier than having to stop think about what your lvl is then hear what the call was and etc. it all sounds like way too much thinking and number crunching that would be forgotten in the heat of battle anyway,
basically what i am trying to say is lets not screw with a system that already works....kind of
Rothek HowlingFang
Den-father of the Howling Fang tribe.
friend and ally of the dwarves of Killeshandra.
Den-father of the Howling Fang tribe.
friend and ally of the dwarves of Killeshandra.
- Atrum Draconus
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LARP rules change, it's the nature of the beast. Even a guy that claimed that he had created "the perfect, unbreakable" system had to change a bunch of stuff a couple years after that.
I'd have no problem with level being a threshold for absolute effects. I don't even have a problem with death strikes or point deaths used sparingly by the GM's, not the PC's.
I'd have no problem with level being a threshold for absolute effects. I don't even have a problem with death strikes or point deaths used sparingly by the GM's, not the PC's.
Atrum Draconus
House Draconus
Hand of King Chimeron Draconus
ANNOSUS DRACONUS!
House Draconus
Hand of King Chimeron Draconus
ANNOSUS DRACONUS!
i understand that, and i am perfectly fine with things evolving and necessary changes being made
also i am completely for the idea of gms playing the big bad boss monster that swings "make a new character"
drawing from other games and fantasy themed genre's a final boss monster or impenetrable force of whatever the case may be isn't and shouldn't be a push-over.
however, my concern is when game mechanics start to take over and then the whole game becoming about who can do math faster and better than the other person which is what i was trying to get at in the first place.
also i am completely for the idea of gms playing the big bad boss monster that swings "make a new character"
drawing from other games and fantasy themed genre's a final boss monster or impenetrable force of whatever the case may be isn't and shouldn't be a push-over.
however, my concern is when game mechanics start to take over and then the whole game becoming about who can do math faster and better than the other person which is what i was trying to get at in the first place.
Rothek HowlingFang
Den-father of the Howling Fang tribe.
friend and ally of the dwarves of Killeshandra.
Den-father of the Howling Fang tribe.
friend and ally of the dwarves of Killeshandra.
Yeah guys this is hypothetical
I was just wondering if there was a way for any LARP to have non encombered saving throws. You know like how DnD does a saving throw.
Basically you have a number plus a random value.
I know this doesnt work so you could have a number test and then a variable effect.
For example, and for the record I think this not very creative and sucky , you call Lash Death 5
You have 3 peole hit by the effect
Person one has resist death 6 so is unaffected
Person two has resist death 4 so he is hit, but doesnt die, so say is at 1 LP.
Person three has resist death 2 which is less that half of 5 so is flat out dead
Does this explain better?
I was just wondering if there was a way for any LARP to have non encombered saving throws. You know like how DnD does a saving throw.
Basically you have a number plus a random value.
I know this doesnt work so you could have a number test and then a variable effect.
For example, and for the record I think this not very creative and sucky , you call Lash Death 5
You have 3 peole hit by the effect
Person one has resist death 6 so is unaffected
Person two has resist death 4 so he is hit, but doesnt die, so say is at 1 LP.
Person three has resist death 2 which is less that half of 5 so is flat out dead
Does this explain better?
Chris
I be one of the gamemasters so e-mail me questions if you have them
I be one of the gamemasters so e-mail me questions if you have them