Not that I'm one of the game creators, but I would of thought that it would fall somewhere in between.dier_cire wrote:
So the rules should be designed for the players lack of organization? (The answer is no).
You must design the rules around the highly organized, perfect group. Anything less and you risk breaking the game.
GM/NPCs should use the fact that players can't organize themselves to their advantage. Also, players, actually remaining organized and working perfectly together should be rewarded.
.. cause you know, the players manage to work as a perfectly organized group just happens soo often.
There is the temptation to NOT work together too and that's the way it should be.