1. Armor; It is slightly different, just to keep the over-all armor #'s down.
2. Archer; Because anyone can swing a stick, but not everyone can use a bow. Use of a bow indicates training of some sort. While Swashbuckler is more of a common/carrousal type concept. for more see #5
3. Craftsman; Craftsmen make everything, any item in game will have a Tag, this will detirmine what level of Craftsman would be required to build it, and once built what it is capable of. (More later, I will have an announcement about this very thing at game on)
4. Fence; Gone. Someone trying to 'fence' an item IG will have to find an NPC merchant type. These will be noted on character sheets as 'contacts'. The Rogue class will of course have a small advantage.
5. Changing Class; Absolutely, but its not an easy change. This is the one action that requires a teacher so to speak. You come to NPC camp and say, "I'm not digging Priveledged, and I want to switch to common."
Depending on the points (lvls) you have invested, we will give you an 'unlearn time' to which you have to Role-Play your change in status. Because of the potential exploits by crossing classes, the skills available while you change may be limited.
6. Class Provissions; Only the ones listed for each specific class.
7. Read; Yes it actually costs 10 of your 15 starting "money" to be able to read and write even if your a privilaged character. We batted around the concept once before, but I forget why it was dropped. The only other ways to gain read write, are to BE/PLAY a Sage, or pick it up IG for 20 CP's.
8. Hold Ground; When the warrior decides 'I dont want to hold this ground anymore'
9. Armor stacking; It should always stack, (assuming I haventmissed an exploit or two) In the old rules we had to clarify what stacked before factoring in percentage bonus's. We got rid of 'percentages' and so also should be rid of stacking problems.
10. Sleep; I have honestly forgotten this one. My mind is a complete blank. Wayne, Chris, Nelkie, Reid, B.A.? Anybody got an answer?
How long does a sleep effect last? Can you be awoken from a sleep affect if someone hits you for damage? Is their a sideaffect?