Brad, I want a crown too. Two swords isn't nearly as cool.
Edit: make that three still isn't cool.
Search found 1943 matches
- Wed Sep 24, 2003 11:10 am
- Forum: Feedback
- Topic: September Event Feedback
- Replies: 19
- Views: 14815
- Tue Sep 23, 2003 8:42 pm
- Forum: Feedback
- Topic: September Event Feedback
- Replies: 19
- Views: 14815
- Tue Sep 23, 2003 4:23 pm
- Forum: Out Of Game Archive
- Topic: Unbalancing?
- Replies: 10
- Views: 10402
- Tue Sep 23, 2003 4:19 pm
- Forum: Out Of Game Archive
- Topic: Hidden stuff
- Replies: 7
- Views: 7357
- Tue Sep 23, 2003 4:18 pm
- Forum: Out Of Game Archive
- Topic: After Event Discussion: Rule Tweaks
- Replies: 19
- Views: 17877
Yeah, I do like my warriors. :D Of course knocking someone to -1 isn't anything to sneeze at. i can already think of a combo that makes that really cool but not excessive. And of course only maxed warriors will be chasing you for extra damage. Also the skills you get from the path are overridden by ...
- Tue Sep 23, 2003 3:53 pm
- Forum: Out Of Game Archive
- Topic: Unbalancing?
- Replies: 10
- Views: 10402
He himself isn't really powergamed (warrior/knight with level 1 witchhunter isn't very hard to figure out). It's mostly the outside influences that make him excessive. Now the swashbuckler, yes, that was powergamed. Heck, there's 3 or 4 more combos than the one I chose which are equally deadly. Of c...
- Tue Sep 23, 2003 3:36 pm
- Forum: Out Of Game Archive
- Topic: Hidden stuff
- Replies: 7
- Views: 7357
Hidden stuff
Just wanted to make a note of my thoughts on the hidden elements of the game. I've never been a real great fan of having special rules that only a few people have, expecially when concerning combat. My main reason for not liking hidden things is mainly due to this. Combat is a very hectic situation ...
- Tue Sep 23, 2003 1:34 pm
- Forum: Out Of Game Archive
- Topic: Unbalancing?
- Replies: 10
- Views: 10402
Unbalancing?
Just was curious what everyone thought of combat when I'm playing Ka. If he is over the top then I'll re-think continuing his character. Just having a mental debate with myself. Yes, I know I'm overly sensitive about combat but I kinda feel I have to and hey it's the main thing I look forward to whe...
- Tue Sep 23, 2003 1:26 pm
- Forum: Out Of Game Archive
- Topic: After Event Discussion: Rule Tweaks
- Replies: 19
- Views: 17877
Actually, the part about the warrior frenzying I think is pretty cool. It'd be funny as heck to see for the first time. Also, he will die in a minute anyway so you can still just run. And to truly be the frenzying guy, he's spending 150pts to counter your 90pts. As for nerve pinch being sleep, the o...
- Tue Sep 23, 2003 1:15 pm
- Forum: The Inn
- Topic: New Arrival
- Replies: 28
- Views: 22982
- Tue Sep 23, 2003 11:00 am
- Forum: Rule Forum Archives
- Topic: 4th Level Guild Skills
- Replies: 12
- Views: 9560
- Tue Sep 23, 2003 8:37 am
- Forum: Rule Forum Archives
- Topic: 4th Level Guild Skills
- Replies: 12
- Views: 9560
I can see the desire for specialization but the choices are limited even then. Say I'm starting a healers guild, what skill is there for us to pick? Nothing fits that. For warriors, the only option is the press (they could have regen or tinkering but neither makes real good sense). Then you have you...
- Mon Sep 22, 2003 1:37 pm
- Forum: Out Of Game Archive
- Topic: After Event Discussion: Rule Tweaks
- Replies: 19
- Views: 17877
As to the Touch of Death vs. Nerve Pinch... Nerve Pinch takes a signifigant amount of points more to get than Touch of Death. Granted you get other skills but you get other skills with Touch of Death too. So my thought is on order of magnitude would be: Nerve Pinch (150pts) Touch of Death (90pts) St...
- Mon Sep 22, 2003 12:43 pm
- Forum: Feedback
- Topic: September Event Feedback
- Replies: 19
- Views: 14815
- Mon Sep 22, 2003 12:20 pm
- Forum: Feedback
- Topic: September Event Feedback
- Replies: 19
- Views: 14815