Search found 1943 matches

by dier_cire
Wed Sep 24, 2003 11:10 am
Forum: Feedback
Topic: September Event Feedback
Replies: 19
Views: 14815

Brad, I want a crown too. Two swords isn't nearly as cool.

Edit: make that three still isn't cool.
by dier_cire
Tue Sep 23, 2003 8:42 pm
Forum: Feedback
Topic: September Event Feedback
Replies: 19
Views: 14815

Didn't read it as anything other than that. Glad to hear you'll be back!
by dier_cire
Tue Sep 23, 2003 4:23 pm
Forum: Out Of Game Archive
Topic: Unbalancing?
Replies: 10
Views: 10402

that is one of them. Useful due to the resist sleep.

Look at pikeman for another. 5 vorpal initial, ouch.

Monk for the stun, though you still need a sword to do the vorpal
by dier_cire
Tue Sep 23, 2003 4:19 pm
Forum: Out Of Game Archive
Topic: Hidden stuff
Replies: 7
Views: 7357

I just prefer to weed them out sooner than eventually.
by dier_cire
Tue Sep 23, 2003 4:18 pm
Forum: Out Of Game Archive
Topic: After Event Discussion: Rule Tweaks
Replies: 19
Views: 17877

Yeah, I do like my warriors. :D Of course knocking someone to -1 isn't anything to sneeze at. i can already think of a combo that makes that really cool but not excessive. And of course only maxed warriors will be chasing you for extra damage. Also the skills you get from the path are overridden by ...
by dier_cire
Tue Sep 23, 2003 3:53 pm
Forum: Out Of Game Archive
Topic: Unbalancing?
Replies: 10
Views: 10402

He himself isn't really powergamed (warrior/knight with level 1 witchhunter isn't very hard to figure out). It's mostly the outside influences that make him excessive. Now the swashbuckler, yes, that was powergamed. Heck, there's 3 or 4 more combos than the one I chose which are equally deadly. Of c...
by dier_cire
Tue Sep 23, 2003 3:36 pm
Forum: Out Of Game Archive
Topic: Hidden stuff
Replies: 7
Views: 7357

Hidden stuff

Just wanted to make a note of my thoughts on the hidden elements of the game. I've never been a real great fan of having special rules that only a few people have, expecially when concerning combat. My main reason for not liking hidden things is mainly due to this. Combat is a very hectic situation ...
by dier_cire
Tue Sep 23, 2003 1:34 pm
Forum: Out Of Game Archive
Topic: Unbalancing?
Replies: 10
Views: 10402

Unbalancing?

Just was curious what everyone thought of combat when I'm playing Ka. If he is over the top then I'll re-think continuing his character. Just having a mental debate with myself. Yes, I know I'm overly sensitive about combat but I kinda feel I have to and hey it's the main thing I look forward to whe...
by dier_cire
Tue Sep 23, 2003 1:26 pm
Forum: Out Of Game Archive
Topic: After Event Discussion: Rule Tweaks
Replies: 19
Views: 17877

Actually, the part about the warrior frenzying I think is pretty cool. It'd be funny as heck to see for the first time. Also, he will die in a minute anyway so you can still just run. And to truly be the frenzying guy, he's spending 150pts to counter your 90pts. As for nerve pinch being sleep, the o...
by dier_cire
Tue Sep 23, 2003 1:15 pm
Forum: The Inn
Topic: New Arrival
Replies: 28
Views: 22982

Ka happens to be wandering by...

"Just make this library far enough away from the inn, losing bartenders is one thing and books ignite easily..."


OOC: All I can imagine seeing the character name is the Beaver (Gary Mathers). LOL
by dier_cire
Tue Sep 23, 2003 11:00 am
Forum: Rule Forum Archives
Topic: 4th Level Guild Skills
Replies: 12
Views: 9560

yeah but having the npcs outnumber the pcs is kinda fun. :)
by dier_cire
Tue Sep 23, 2003 8:37 am
Forum: Rule Forum Archives
Topic: 4th Level Guild Skills
Replies: 12
Views: 9560

I can see the desire for specialization but the choices are limited even then. Say I'm starting a healers guild, what skill is there for us to pick? Nothing fits that. For warriors, the only option is the press (they could have regen or tinkering but neither makes real good sense). Then you have you...
by dier_cire
Mon Sep 22, 2003 1:37 pm
Forum: Out Of Game Archive
Topic: After Event Discussion: Rule Tweaks
Replies: 19
Views: 17877

As to the Touch of Death vs. Nerve Pinch... Nerve Pinch takes a signifigant amount of points more to get than Touch of Death. Granted you get other skills but you get other skills with Touch of Death too. So my thought is on order of magnitude would be: Nerve Pinch (150pts) Touch of Death (90pts) St...
by dier_cire
Mon Sep 22, 2003 12:43 pm
Forum: Feedback
Topic: September Event Feedback
Replies: 19
Views: 14815

Resist magic is a good thing. :D
by dier_cire
Mon Sep 22, 2003 12:20 pm
Forum: Feedback
Topic: September Event Feedback
Replies: 19
Views: 14815

Fear for your life in combat? Why? When you can take almost 50 damage and swing for 3? Oh, wait... nevermind. :D