"Active" Spells

Need help? Others (may) have answers!

Moderator: Admin

Post Reply
User avatar
Zydana
GM
Posts: 1119
Joined: Sun Apr 03, 2005 4:55 pm

"Active" Spells

Post by Zydana »

I kinda get what it means when a spell is "active" .. meaning in use. As I'm reading through some of the spells, specifically Deep Pockets and Death Link, the statement of "as long as the skill is active" brings up some questions.
Under what circumstances would these spells become inactive? Is there any reason that they wouldn't last until the end of the event? Is there an outside force that would "deactivate" these spells? I didn't see anything that would make these spells no longer "active" - did I miss something?
GM-Phil
Site Admin
Site Admin
Posts: 1483
Joined: Mon Oct 09, 2006 2:42 pm
Location: Wandering
Contact:

Re: "Active" Spells

Post by GM-Phil »

Unless it is a Talisman spell, I do not believe there is anything in the book that can "deactivate" an active spell such as Deep Pockets once it is going (except the caster).

That aside, there could be ways that some plot may have to deactivate spells. You may walk into a chamber where all magic ceases to function (as an example) - which would end the spell.
Hi.. I'm Aidan!
User avatar
Haku
Town Member
Town Member
Posts: 100
Joined: Sun Nov 09, 2008 1:51 pm
Location: Banished

Re: "Active" Spells

Post by Haku »

Wouldn't being hit by a disenchant stop any active spells?
~ Carpe Nocturn ~

Paer'An' Alla'Ana
Lightning Rider
Defender of the Flame
Honor Guard of the Last Grand Oracle
GM-Phil
Site Admin
Site Admin
Posts: 1483
Joined: Mon Oct 09, 2006 2:42 pm
Location: Wandering
Contact:

Re: "Active" Spells

Post by GM-Phil »

unless the spell says otherwise (as Talisman spells do) - No a Disenchant does not stop any active spell.
Hi.. I'm Aidan!
Post Reply