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Waylay

Posted: Sun Nov 30, 2014 8:37 pm
by Kaylan Chargeender
The Sage, through the study of anatomy, has learned the most vulnerable areas of a target's body and how to exploit those areas in order to render the target unconscious. To perform a knockout the Sage must strike a target in any legal target area with a tiny weapon or a fist phys-rep and call “1 knockout”. If the characters involved are not in an active combat situation, the Sage may lightly touch their target with the pommel of a weapon to perform the knockout. If the target has one point of armor or less at the time of the knockout, the target falls unconscious for five minutes. See Knockout on page 83 for more information. This skill takes an uninterrupted 15 second count to charge. The knockout damage from this skill adds to any other knockout skills the Sage may have without increasing the time.
Why not just make this the same as Basic Knockout? Doing so would not unbalance anything since its would be a basic path skill gained as advanced, and it would still be useful contrary to the current skill mechanics.

Re: Waylay

Posted: Sun Nov 30, 2014 9:39 pm
by Kiel Reid
Agree

Re: Waylay

Posted: Mon Dec 01, 2014 3:52 am
by Malachi
Agree

Re: Waylay

Posted: Mon Dec 01, 2014 12:01 pm
by Phinkis
Agree

Re: Waylay

Posted: Fri Dec 05, 2014 10:26 am
by Panderus
Agree