Hunter/Gatherer
Posted: Mon Nov 17, 2014 9:57 pm
First...Why does this discipline have two names? No other path or discipline does.
Use Bow - Absolutely fine.
Forage - Ok...Two food for a second level discipline ability. That is pretty weak.
No Stone Unturned - This would be great if Food wasn't the easiest thing to find and...I have 2 extra food from Forage that are basically useless? Why?
Haven- Cool. Sounds cool.
So let's make a couple adjustments.
Forage - You receive 3 random resources at the beginning of each event. (People love getting random stuff. Also makes sense for the theme of the discipline.)
No Stone Unturned - You can mimic one the following skills after a 5 minute timed count. Spot, Scout, Wilderness Survival and Necropsy. (Only 4 skills, all 1st level and they feel like a good fit for this discipline)
Use Bow - Absolutely fine.
Forage - Ok...Two food for a second level discipline ability. That is pretty weak.
No Stone Unturned - This would be great if Food wasn't the easiest thing to find and...I have 2 extra food from Forage that are basically useless? Why?
Haven- Cool. Sounds cool.
So let's make a couple adjustments.
Forage - You receive 3 random resources at the beginning of each event. (People love getting random stuff. Also makes sense for the theme of the discipline.)
No Stone Unturned - You can mimic one the following skills after a 5 minute timed count. Spot, Scout, Wilderness Survival and Necropsy. (Only 4 skills, all 1st level and they feel like a good fit for this discipline)