Reflections
Posted: Thu Jun 03, 2010 4:23 am
So I was talking about this with Scott and I had a few suggestions to some of the new rules and information:
Advanced Focus Item
This item allows the user to change a packet-driven spell to a directional spell and a directional spell into a triangulated spell.
My thought was to change it so it would read as follows: "This item allows the user to change a packet-driven spell into a "Lash" spell."
Reason
My main reason is the balance issue of some of the packet-driven spells. Some of them become quite over-powered if they sudden can be used like the "Attack of the Elements" spell.
Attack of the Elements
I really think this spell should have the damage increase by 5 points and be made "Lash" instead of a line straight forward.
Reason
One: It would reduce the number of Game Stops.
Two: It would help balance the amount of damage being dealt by a Master Skill that makes the caster useless for 20 minutes.
Basic, Advanced and Master Alchemy Labs/Advanced & Master Focus Items
Right now these items can be bought while doing check-in or created by a Wizard.
I think these items should be added to the list of Exotic items that can be created by a Craftsman. I wouldn't change how long the items last or how much they cost to create.
Reason
There is already a game mechanic and class perfectly designed to bring these items into game. The Exotic items list already has items that enhance the abilities of every other Path, why not simply follow suit.
Creating Items and Upkeep
The removal of upkeep on basic items is a great idea, and the increase in creation cost is another great way to create a 'money sink'. But the process should be extended to Exotic Items as well. Remove the upkeep cost on all Exotic Items and multiply the current creation costs by 2 or 3.
Also I would change Craftsman Level 2 from Upkeep Item to Repair Shattered Item. Have the process take 5 minutes per item or armor location being repaired.
Reason
This will still make Exotic items rare, but won't prevent them from being made due to upkeep.
With the potential increase in the ability for the "Shatter" call to happen this provides a very viable option to not necessarily counter the effect but mitigate the amount the 'Shatter' call can alter the game. Currently if a sword is 'Shattered' it cost 3 Steel and 1 hour of time to repair that one weapon.
A Master Empath can spend 1 LP and Shatter a weapon or a piece of armor that takes a lot to create.
These are just some of my thoughts. Thank you for your time.
Eric Stark
Advanced Focus Item
This item allows the user to change a packet-driven spell to a directional spell and a directional spell into a triangulated spell.
My thought was to change it so it would read as follows: "This item allows the user to change a packet-driven spell into a "Lash" spell."
Reason
My main reason is the balance issue of some of the packet-driven spells. Some of them become quite over-powered if they sudden can be used like the "Attack of the Elements" spell.
Attack of the Elements
I really think this spell should have the damage increase by 5 points and be made "Lash" instead of a line straight forward.
Reason
One: It would reduce the number of Game Stops.
Two: It would help balance the amount of damage being dealt by a Master Skill that makes the caster useless for 20 minutes.
Basic, Advanced and Master Alchemy Labs/Advanced & Master Focus Items
Right now these items can be bought while doing check-in or created by a Wizard.
I think these items should be added to the list of Exotic items that can be created by a Craftsman. I wouldn't change how long the items last or how much they cost to create.
Reason
There is already a game mechanic and class perfectly designed to bring these items into game. The Exotic items list already has items that enhance the abilities of every other Path, why not simply follow suit.
Creating Items and Upkeep
The removal of upkeep on basic items is a great idea, and the increase in creation cost is another great way to create a 'money sink'. But the process should be extended to Exotic Items as well. Remove the upkeep cost on all Exotic Items and multiply the current creation costs by 2 or 3.
Also I would change Craftsman Level 2 from Upkeep Item to Repair Shattered Item. Have the process take 5 minutes per item or armor location being repaired.
Reason
This will still make Exotic items rare, but won't prevent them from being made due to upkeep.
With the potential increase in the ability for the "Shatter" call to happen this provides a very viable option to not necessarily counter the effect but mitigate the amount the 'Shatter' call can alter the game. Currently if a sword is 'Shattered' it cost 3 Steel and 1 hour of time to repair that one weapon.
A Master Empath can spend 1 LP and Shatter a weapon or a piece of armor that takes a lot to create.
These are just some of my thoughts. Thank you for your time.
Eric Stark