Posted: Wed Mar 14, 2012 5:15 pm
13 death strike to you
Welcome to the Final Haven
https://www.finalhavenlarp.com/phpBB2/
"Sooo.. I NPC for a year and get points buy can never turn the points in because I didn't PC? Uhm no."I'd like to see points ONLY being redeemable at an event where you are in game and PC (NOT NPC) for a day or more ON THAT CHARACTER.
"How is that any different than a PC that never comes into town, just hides in the woods and gathers things with his skills and contacts and is never at risk? Don't say it cant be done, because it can."1,000 per game limit or not, I DESPISE the idea of someone being able to bank money/donations for benefits and stockpile them behind the scenes every event and not even have to be present for it.
"...you mean...like choosing which PC gets the 4 levels you acquired when you NPCed? Not any different than NPCing and using the points between two PCs...or NPCing and giving 2 levels to PC A and 2 levels to PC B.it feels similar to letting PCs trade items to another one of their own PCs
"Since you point out the player could just get the tags and hand em over, its moot to restrict the use of points of Player A being used to benefit player B."Points are non-transferable, you may only redeem points on your own characters, (although you could choose to purchase material benefits such as equipment tags and trade them in game, provided you met the requirement for purchasing them)."
"There are skills that do this very thing, give a PC in game items when he isn't in game and at risk. To ban the point system form doing that very same thing is silly."I basically don't want to see PC's able to "stockpile" in the background via OOG actions with no threat to their character.
Nope,read the entire thing. Just needed to point out your quest for fairness and balance would have just created more of the opposite because of the strictures your suggesting.Hi, I feel like you didn't read my post at ALL, but I will try to clarify.
So a player that plays a PC every event, gets to tun in and utalize every event; but a player that NPCs some of those events doesnt get to turn in every event? Thats just silly and counter productive to the goal behind the system, rewarding those that are helping the plot team andsupporting the game.I'd like to see points ONLY being redeemable at an event where you are in game and PC (NOT NPC) for a day or more ON THAT CHARACTER.
"Sooo.. I NPC for a year and get points buy can never turn the points in because I didn't PC? Uhm no."
Uh what? You can turn them in when you PLAY said character.
So if the PC comes and signs in his PC, buys his support point items, and then goes and NPCs all weekend; thats ok by you? Alternately, he goes into town and hands off the items to a trusted PC with instruction to give them to that other adventurer when he comes into town, the other adventurer being his alternate PC.1,000 per game limit or not, I DESPISE the idea of someone being able to bank money/donations for benefits and stockpile them behind the scenes every event and not even have to be present for it.
"How is that any different than a PC that never comes into town, just hides in the woods and gathers things with his skills and contacts and is never at risk? Don't say it cant be done, because it can."
I"m fine with someone hiding in the woods all weekend. That is taking a risk that you will be found. I didn't specify that they needed to be social with the PCs just that they needed to be in game.
Unless Ive missed something, you CANT give the levels earned by PC A to PC B. The only levels you get to chose the recipient of are those earned by NPCing. The support point rewards are the exact same.it feels similar to letting PCs trade items to another one of their own PCs
"...you mean...like choosing which PC gets the 4 levels you acquired when you NPCed? Not any different than NPCing and using the points between two PCs...or NPCing and giving 2 levels to PC A and 2 levels to PC B.
The point system isn't any different form the 4 levels for NPCing an event system they have used all along, except it doesn't force feed just one reward, they get to pick their reward."
No, I mean like playing character A and giving your levels to character B. Or getting "The sword of awesome" IC on character A, and giving it to character B.
The problem is that there are so many ways around the strictures your trying to install, the effort is pointless. Restricting the use of Player As points to but Player B leves, means player A just hands player B the stuff he would have turned in to get the 1000 points to begin with.Points are non-transferable, you may only redeem points on your own characters, (although you could choose to purchase material benefits such as equipment tags and trade them in game, provided you met the requirement for purchasing them)."
"Since you point out the player could just get the tags and hand em over, its moot to restrict the use of points of Player A being used to benefit player B."
As long as you have to be in game to trade, I have no issue with this, you also can't trade things like "levels."
As I have pointed out, they dont. They canturn in thier points after regstering thier PC and then go NPC. Trying to place a stricture like that is futile.I basically don't want to see PC's able to "stockpile" in the background via OOG actions with no threat to their character.
"There are skills that do this very thing, give a PC in game items when he isn't in game and at risk. To ban the point system form doing that very same thing is silly."
The difference is they spent the ability points to be able to do it, and they have to be in-game to obtain them. They can't obtain the reward unless they are IN GAME.
Actually the only people it will discourage are those not clever enough to find a way around the strictures, and since the people your concerned about abusing the system are EXACTLY the people clever enough to do just that; your rolling a boulder up a hill....The only people it would discourage from donating are the kind of people who would use it for the reasons I've already noted: To build up a huge advantage over other players with no risk to their character behind the scenes.
Problem is there has been discussion, both inthe general forums AND in the DM discussion forum over the last year and about 4 years ago. Claiming the system is corrupt simply because you missed it ir rediculous.The fact that there is a seeming unwillingness to even consider discussing it really says it all for me: