See I told you this Event was Tits
Moderator: Admin
Geesh! Enough of the damn Pentag talk! Can we get back to how great Tonia and I are please?!?!
Did you think we ran the event just so the plot guys could play for once?!?!We want to lauded with praise and adulation and worshiped like LARPing gods ...IF YOU DONT MIND!
((hehehe))
Did you think we ran the event just so the plot guys could play for once?!?!We want to lauded with praise and adulation and worshiped like LARPing gods ...IF YOU DONT MIND!
((hehehe))
Grand High Chancellor of ROBUST UNPLEASANTNESS
...and the 11th commandment is:
"The stupid shall be punished!"
...and the 11th commandment is:
"The stupid shall be punished!"
- Onyksi Rin'oviryn
- Town Member
- Posts: 103
- Joined: Sun Sep 21, 2003 4:34 pm
- Location: six underground
- Ug
- Town Member
- Posts: 668
- Joined: Thu Jul 22, 2004 8:15 am
- Location: Da Haven Wit Da Oter Elvziez
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I have to say, the NPC costuming and story this weekend was really cool! The new society/way of life, etc was very interesting. Unfortunately I missed alot of the story (as I only NPC'd part of it, and stayed away from the story so as not to ruin it for anything I might learn in character), but from what I learned, it seemed to have all the PC's in neck-deep
Again though, the organization of the costuming, etc and such was way cool.
Again though, the organization of the costuming, etc and such was way cool.
RE
I had a blast..lots of fun! I dont know too much of the plots that happened because I mainly just guarded a door and RP'd withn my group.
I thought the monsters were great and balanced. I know some people had issues with how the monsters activated their special abilities, but at the same time it was chalanging without being too tough so I liked it.
Costuming was great in its quality and its consitency. NPC role playing ability was also top notch and what I expected from the group. Story was great for a MOD in that there was a problem and a conclusion.
Problems I had was I felt a bit of a bystander in that I had little control of what was going to happen, but that could have been because of the type of character I was playing since I pretty much followed the Brains of our opp around. I loved the RP between the NPC's but again during the meetings it was between groups of NPC's with little PC interaction so I felt I was watching a movie, even though it was intertaining.
I thought some of the NPC's were WAY too concerned with wether or not a PC was taking damage. Now I admit I was guilty of not calling my resists as I should and I encourage all PC's and NPC's to do so, but it was getting agrovating in the fact that there was alot of aqusations and advisarial attitudes comming from a few people. I mean I didnt call a game stop to explain to the wraith that was carring away my friend that hey I just hit you 25 times and from my observations you should be dead. Nope I let my buddy get carried away LOL. Don't worry about how many people dropped, or if the NPC's win, only focus on if people had fun.
So besides those two points it was a great mod..good job!
Chris
I thought the monsters were great and balanced. I know some people had issues with how the monsters activated their special abilities, but at the same time it was chalanging without being too tough so I liked it.
Costuming was great in its quality and its consitency. NPC role playing ability was also top notch and what I expected from the group. Story was great for a MOD in that there was a problem and a conclusion.
Problems I had was I felt a bit of a bystander in that I had little control of what was going to happen, but that could have been because of the type of character I was playing since I pretty much followed the Brains of our opp around. I loved the RP between the NPC's but again during the meetings it was between groups of NPC's with little PC interaction so I felt I was watching a movie, even though it was intertaining.
I thought some of the NPC's were WAY too concerned with wether or not a PC was taking damage. Now I admit I was guilty of not calling my resists as I should and I encourage all PC's and NPC's to do so, but it was getting agrovating in the fact that there was alot of aqusations and advisarial attitudes comming from a few people. I mean I didnt call a game stop to explain to the wraith that was carring away my friend that hey I just hit you 25 times and from my observations you should be dead. Nope I let my buddy get carried away LOL. Don't worry about how many people dropped, or if the NPC's win, only focus on if people had fun.
So besides those two points it was a great mod..good job!
Chris
Chris
I be one of the gamemasters so e-mail me questions if you have them
I be one of the gamemasters so e-mail me questions if you have them
- Onimaster
- Town Member
- Posts: 3013
- Joined: Thu Jul 22, 2004 12:22 am
- Location: Grand Haven, Michigan
- Contact:
It was... I really loved Dallid's new turn. Though I was with him walking through the woods and I think his horn either got hung up on every branch or brought every other one right down into his face. It'll tell ya, I have a lot of respect for that man.
And, it was great at night. We'd be walking down the road worried about what lie ahead and I think at least twice we said something like, "Uh oh, people ahead... Oh don't worry Dallid's glow is down there it's gotta be okay." And I wondered, how it would make him feel (In character and out) to know that his presence and easily spotable glow could instantly ease the agression and fear from so far away and in such darkness. But, I'm probably just being an overly poetic game master type.
And, it was great at night. We'd be walking down the road worried about what lie ahead and I think at least twice we said something like, "Uh oh, people ahead... Oh don't worry Dallid's glow is down there it's gotta be okay." And I wondered, how it would make him feel (In character and out) to know that his presence and easily spotable glow could instantly ease the agression and fear from so far away and in such darkness. But, I'm probably just being an overly poetic game master type.
Vaal Draconus,
Dwarven King
Survivor of the Dreaming
& Champion of Life.
or
Nikolai Petrov,
Traveling Cossack Sage
Dwarven King
Survivor of the Dreaming
& Champion of Life.
or
Nikolai Petrov,
Traveling Cossack Sage
The issue with the zealous NPCs was brought to my attention Friday late, I addressed it with them, and hope it wasnt an issue at any other time during the event.
The only response I have about the slight movie like feel to plot is that it was both the actions and inaction(things the PCs failed to or refrained from doing) that took the plot to that point. The overall effect of the PCs actions was to make the peace talks possible. Other results could have been the open war of the two factions, the overthrow or both leaders, or the release of other dire and hidden secrets of the ruins. When Zander walked onto the field as the brigans were attacking the wedding, an attack by the havenites could would have sent the plot down another path, possibly preventing the Bear Rider Council and peace talks from the happening. If the PCs had explored outside the room with the wraiths and the broken relic, they could have released reallu icky stuff on Frostfell.
This isnt meant to be a defensive response, just an explination that the PCs had, in fact, participated in the peace talks. Thier part just took place in the days before the meeting. I do hope, however, that no one refrained from asking to speak during that just because they thought it was supposed to be the NPCs putting on a show.
The only response I have about the slight movie like feel to plot is that it was both the actions and inaction(things the PCs failed to or refrained from doing) that took the plot to that point. The overall effect of the PCs actions was to make the peace talks possible. Other results could have been the open war of the two factions, the overthrow or both leaders, or the release of other dire and hidden secrets of the ruins. When Zander walked onto the field as the brigans were attacking the wedding, an attack by the havenites could would have sent the plot down another path, possibly preventing the Bear Rider Council and peace talks from the happening. If the PCs had explored outside the room with the wraiths and the broken relic, they could have released reallu icky stuff on Frostfell.
This isnt meant to be a defensive response, just an explination that the PCs had, in fact, participated in the peace talks. Thier part just took place in the days before the meeting. I do hope, however, that no one refrained from asking to speak during that just because they thought it was supposed to be the NPCs putting on a show.
Grand High Chancellor of ROBUST UNPLEASANTNESS
...and the 11th commandment is:
"The stupid shall be punished!"
...and the 11th commandment is:
"The stupid shall be punished!"