I've seen this system in effect at a LARP for over a year. It resulted in 17 players dead in one encounter because no one told the NPC's not to hit downed players. So NPC would walk around a dead player and casual hit him once, but with 3 NPC's this adds up.dier_cire wrote:Actually, you would do it by each hit adds 60 seconds. So your job as a player is to count to 300. If you are hit add 60 to your count. Pretty simple.
And I don't know how you know what WILL happen in a LARP that doesn't exist, but I want that skill.
Also we ran into injuries because of the hitting someone while they are laying there unconscious. Granted your system will probably be a "light hit" system.
We had skills that could alter the bleed out time to make it harder to kill someone, but over all the rules were changed after one year because of the increase in deaths and the lack of meaning behind any.
Here's an example of why it's deadly...
Warrior has 5 soak and swings for 1.
Ogre has 10 soak and swings for 2.
The third hit by the Ogre drops the Warrior to negative 1 Body. Rendering him unconscious and dead in 240 seconds (4 Minutes).
But as the Warrior is falling to the ground he is struck 2 more times by the Ogre (follow up swings).
Assuming that each hit removes 1 minute the Warrior now has 2 minutes to die. If the bleed time is reduced by 60 seconds per damage point, the Warrior is Dead.
The above example is why so many died.. they went from unconscious to dead before they could completely fall over.