Flee
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- General Maximus
- Town Member
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- Joined: Thu May 04, 2006 6:25 am
Flee
Can flee be used a counter, like a resist magic, etc... Aka i get hit int he back for a 30 magic, can I call flee, run away, and not take the damage?
- Kalphoenix
- Town Member
- Posts: 817
- Joined: Sun Mar 27, 2005 11:45 pm
- Kalphoenix
- Town Member
- Posts: 817
- Joined: Sun Mar 27, 2005 11:45 pm
Look people can try and skirt the rules and claim they were on the line, but when you see a player always on the line it starts to get annoying. Basically we will give characters the bennifit of the doubt, but not always, and if nessissary we will consider the player a cheat and simply remove them from the game permenanetly.
Chris
I be one of the gamemasters so e-mail me questions if you have them
I be one of the gamemasters so e-mail me questions if you have them
- Kalphoenix
- Town Member
- Posts: 817
- Joined: Sun Mar 27, 2005 11:45 pm
After some research, I accede that according to the rules 33 1/3 as per Mr. Wayne, I would burst into flames. But since I am Fleeing, I am immune to the damage and would NOT actually die, correct? Or does the rule on page 33 1/3 supersede the flee ability? What is the counter for that ability? I suggest, as a counter to this rule, to be fair, we implement the new "Stop, Drop and Roll" ability, whereupon if you DO burst into flames, you can extinguish them quickly, still giving you a chance of successfully fleeing.
Chris: That is what the beat bag is for. I'll lend you ours if you need one.
Rawr.
Chris: That is what the beat bag is for. I'll lend you ours if you need one.
Rawr.
Mike: For the majority of you, choosing to use a packet instead of a weapon is a hindrance because your aims suck.
Travis: Crap he is on to me.
Travis: Crap he is on to me.
- Kalphoenix
- Town Member
- Posts: 817
- Joined: Sun Mar 27, 2005 11:45 pm