2007 ambidexterity questions

Archived topics from the different rule forums.

Moderator: Admin

Locked
User avatar
cole45
Town Member
Town Member
Posts: 3094
Joined: Wed Dec 01, 2004 3:42 pm
Contact:

2007 ambidexterity questions

Post by cole45 »

Level 1: Ambidexterity
A Monk/Brawler can fight with two fists for 1 damage. Monks/Brawlers are unable to block with their fists.
Fists are considered 'Tiny' weapons and should be made White with no Cross Guard
See page 111 for information on how to make a Final Haven Safe Fist Phys-rep.


one Fists are now weapons. Book states any melee weapon can be picked up and used for 1.Is that on purpose?

may I suggest changing "A Monk/Brawler can fight with two fists for 1 damage. Monks/Brawlers are unable to block with their fists." to "Only characters with ambidexterity may fight with two fists."
At least take Monk/brawler out. (because what if someone has a potion/spell or magic item GIVING them ambidexterity. with that wording, they can't use it.)

fists are now melee weapons. You can deal knockout with them?

Also what is the differance between a HAND(pg 24) physrep, and a FIST physrep?

Fists are now melee weapons, according the wording they may be disarmed.
Travis Cole
GM-Mike
GM
Posts: 4491
Joined: Wed Sep 10, 2003 11:14 pm
Contact:

Post by GM-Mike »

These are descriptions under the Monk skill (where it says only Monk) and the Brawler skill (where it says only Brawler). If someone had a potion or special item, it would specify there that they can go ahead and use the skill, regardless of thier monk/brawler status.

We took out the Fist category from the book so that there is only Tiny. Thus the skill description is trying to tell you where to look on the weapons spec chart in order to make them. Perhaps the phrase "for the purposes of fist creation" after the Tiny weapons phrase would clear up this confusion.

Fist and Hand phys reps are presumably the same (I say without referring to the page you mentioned)

Of course fists cannot be disarmed
User avatar
Todd
Town Member
Town Member
Posts: 1111
Joined: Thu Sep 11, 2003 12:03 am
Location: somewhere making someone angry

Post by Todd »

Exactly. Another way to rephrase it would be 'Tiny' size. And not refer to them as a 'weapon'.

~the Lunatic fringe~
User avatar
Onimaster
Town Member
Town Member
Posts: 3013
Joined: Thu Jul 22, 2004 12:22 am
Location: Grand Haven, Michigan
Contact:

Post by Onimaster »

Maybe just add "natural" or "undisarmable" weapons to the skill slig where it menations the tiny physrep...

Level 1: Ambidexterity
A Monk/Brawler can fight with a fists phys-rep in each hand for 1 damage each, but are unable to block blows (Taking all hits as surging through the fists). Fist phys-reps are considered undisarmable 'Tiny' sized natural weapons, and should be made White with no Cross Guard See page 111 for information on how to make a Final Haven Safe Fist Phys-rep.
Vaal Draconus,
Dwarven King
Survivor of the Dreaming
& Champion of Life.

or

Nikolai Petrov,
Traveling Cossack Sage
User avatar
cole45
Town Member
Town Member
Posts: 3094
Joined: Wed Dec 01, 2004 3:42 pm
Contact:

Post by cole45 »

According to the rules, hand physreps don't really exist.

It means that Valkyan Vi's racial boon and brawler can't stack as brawler must be dealt with a FIST phyrep and the valkyn vi is a hand phys rep.
Travis Cole
User avatar
cole45
Town Member
Town Member
Posts: 3094
Joined: Wed Dec 01, 2004 3:42 pm
Contact:

Post by cole45 »

Level 1: Ambidexterity
Only a character with Ambidexterity can fight with a fists phys-rep in each hand for 1 damage each, but are unable to block blows (Taking all hits as surging through the fists). Fist phys-reps are considered 'Tiny' sized weapons for the purposes of construction, and should be made White with no Cross Guard See page 111 for information on how to make a Final Haven Safe Fist Phys-rep. Fists may not be disarmed and require no upkeep.
Travis Cole
User avatar
WayneO42
GM
Posts: 4122
Joined: Thu Sep 11, 2003 3:49 pm
Location: Wouldn't you like to know

Post by WayneO42 »

I am ok with Travis' wordsmithing. As far as a hand phys-rep, it should be a fist phys-rep. We will make sure that it is changed in the book.
Wayne O
The Game Master Lite
Frag the weak, Hurdle the dead!
User avatar
Peace420
Town Member
Town Member
Posts: 1116
Joined: Thu Sep 11, 2003 10:33 am
Location: Smoky Haze
Contact:

Post by Peace420 »

Maybe just add "natural" or "undisarmable" weapons to the skill slig where it menations the tiny physrep...

Can't really do that because some of the monster races will have "natural" weapons that may be able to be disarmed.
Death=Adder

One of these days...I'm going to cut you into little pieces...

~Pink Floyd~
User avatar
Wyrmwrath
Town Member
Town Member
Posts: 1054
Joined: Fri Dec 12, 2003 6:28 am
Location: Detroit, Michigan USA

Post by Wyrmwrath »

what NATURAL weapon could be disarmed?
Grand High Chancellor of ROBUST UNPLEASANTNESS
...and the 11th commandment is:

"The stupid shall be punished!"
User avatar
Peace420
Town Member
Town Member
Posts: 1116
Joined: Thu Sep 11, 2003 10:33 am
Location: Smoky Haze
Contact:

Post by Peace420 »

Well the one monster race in the game right now has disarmable claws so...
Death=Adder

One of these days...I'm going to cut you into little pieces...

~Pink Floyd~
Locked