Search found 676 matches

by General Maximus
Wed Apr 14, 2010 11:53 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 82679

More Skills Note on Skills – Taking damage does not interrupt the use of a skill. Medic: Level 1: Status (Requires Brains 1) Can touch a person and determine their health status. Ie, The life points they are at, poisoned, rad, unconious, dead (and for how long), etc… Level 1: First Aid (Requires Bra...
by General Maximus
Wed Apr 14, 2010 9:53 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 82679

More Ideas Safety The minimum protection to play this game is a pair of safety glass that wrap around. Protects from the front and side. It is advised to wear goggles up to a full face mask, hat, gloves, pants, and long sleeve shirt. The more protection, the less sting the BB’s will have. In live fi...
by General Maximus
Tue Apr 13, 2010 2:51 pm
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 82679

I was also thinking, what if a person only dies by reaching X negatives and bleeding to death. Direct damage can not kill a person, just lead to it? I'm viewing the PC's a very tough, herioc folks that can take a beating and keep on ticking. Is it realistic, no, but fun to play, I think yes. I guess...
by General Maximus
Tue Apr 13, 2010 2:12 pm
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 82679

Weapons General Rules 1. If you have the Physrep of the weapon, you have the weapon in game. 2. All players have unlimited access to normal gun ammo, aka BB’s only 3. Must have the appropriate skill to use a weapon. No free weapon skills 4. If a weapon physrep has the following items on it, it has i...
by General Maximus
Tue Apr 13, 2010 10:21 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 82679

The cheapest saw I have come across is about $320. A saw by definetion needs to be electronic and if you find a rep that is spring loaded, than it is just a rifle. I would like to test your clip idea and dicuss it more detial. I can see your desire of wanting to limit ammo carrying to a point. Shoul...
by General Maximus
Mon Apr 12, 2010 5:57 pm
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 82679

I have been researched airsoft saw's. What people are saying is the saws are nasty and overpower normal combat rifles. Here is why. Combat rifles 1. The max clip you typicaly can get is about 330BB. The problem with these clips is you have to wind them every 20-30 shots. So there needs to be a pause...
by General Maximus
Sat Apr 10, 2010 5:25 pm
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 82679

A speed loader holds 100 BB's and to my surprise they have level marks telling how many BB's you have left. So filling clips to an estimated amount of ammo is easy!
by General Maximus
Fri Apr 09, 2010 12:21 pm
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 82679

A 3ft spread sniper is bad. Mine holds to about a 6" spread at 200-250 ft. But I spent about $120 on it. I think a firing range is going to required at the game site. Which can be incorperated into game. People can target pratice during mission breaks and contests can be done. Just need a good ...
by General Maximus
Fri Apr 09, 2010 11:31 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 82679

To true on the sniper rifle Eric. I know, we have seen it. But than how do we make a good distenition between normal guns and sniper rifles? In my research the sniper rifles typical have a higher FPS than normal rifles. Also the sniper rifles are much higher quality and cost more to allow for the ac...
by General Maximus
Fri Apr 09, 2010 9:21 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 82679

You bring up a good point. How much ammo should a person be able to carry? Does it really matter? If a person wants to carry 4000 BB's around, they still have to place them into clips, speed loaders, etc.. and goodluck doing that in the middle of fire fight. The ammo carrying limit would only have a...
by General Maximus
Fri Apr 09, 2010 8:50 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 82679

What can I say ried, great minds think a like!! :twisted:
by General Maximus
Fri Apr 09, 2010 7:38 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 82679

Yup, I agree with you reid!! I'm in the process of designing cheap, light weight barriers. These barriers can be used as turrets, walls, gunners seats, etc... I'll get some pic's after they are tested out. I'm making them so they can easy fit into a car and be moved around on the battle field. It sh...
by General Maximus
Thu Apr 08, 2010 12:24 pm
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 82679

I can tell you riot shields are ok when doing air soft. tried it many a time and got my butt kicked. As for 450 FPS. It hurts. Ask Vine and Eric about it. I agree about having the saw be cooler, but haven't figured that out yet. The only thing I can think of is they get a massive clip! Fires a lot o...
by General Maximus
Thu Apr 08, 2010 8:45 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 82679

Vehicles Benefits 1. Cut down travel time 2. Reduce random encounters 3. Provide protection when in a gunner seat 4. Provide a platform to make defensive system mobile 5. Provide a quick exit point from a battle 6. Provides a barrier to hide behind during a battle How to Destroy a Vehicle Depending ...
by General Maximus
Mon Apr 05, 2010 10:32 am
Forum: Random Junk
Topic: Mil-Sim LARP
Replies: 128
Views: 82679

I was thinking it would be neat to include melee monsters for PC's to fight with guns. Just like the scags in Boarderlands. Of course the NPC would need to layered and where a full face mask. I see most of them would die before they get to the PC's, but if they do, much damage can be done. Another i...