Search found 167 matches

by Phinkis
Wed Nov 19, 2014 8:50 am
Forum: 2014-15 Rules Input
Topic: Charm(ssssss)
Replies: 10
Views: 13761

Re: Charm(ssssss)

Agree
Ark wrote:the number and varied effects of them are just confusing to many people
by Phinkis
Wed Nov 19, 2014 8:49 am
Forum: 2014-15 Rules Input
Topic: claws / unarmed / weapon sizes
Replies: 11
Views: 15678

Re: claws / unarmed / weapon sizes

Disagree
by Phinkis
Wed Nov 19, 2014 8:48 am
Forum: 2014-15 Rules Input
Topic: Scout, Recall, Greater Sense magic
Replies: 11
Views: 15850

Re: Scout, Recall, Greater Sense magic

Disagree
by Phinkis
Wed Nov 19, 2014 8:48 am
Forum: 2014-15 Rules Input
Topic: knockout and sleep
Replies: 11
Views: 14567

Re: knockout and sleep

Agree knockout would act like any other skill that has to hit life points to take effect such as poison, disease, etc. this would also remove the number system from knockout and change current knockouts like from brawler and rogue to an actual damaging effect with a status call attached, example: ro...
by Phinkis
Wed Nov 19, 2014 8:46 am
Forum: 2014-15 Rules Input
Topic: eco system: money multipliers
Replies: 11
Views: 17076

Re: eco system: money multipliers

Disagree
by Phinkis
Wed Nov 19, 2014 8:45 am
Forum: 2014-15 Rules Input
Topic: Critical strike
Replies: 10
Views: 13318

Re: Critical strike

Agree
Ark wrote:base time should be increased...

this keeps the high damage lethality of the number that so many people like, but remove it from the realm of sustained spam able damage.
by Phinkis
Wed Nov 19, 2014 8:43 am
Forum: 2014-15 Rules Input
Topic: Rage and Single wepon spec
Replies: 11
Views: 15440

Re: Rage and Single wepon spec

Disagree
by Phinkis
Wed Nov 19, 2014 8:43 am
Forum: 2014-15 Rules Input
Topic: eco system: privliged, common, savage
Replies: 12
Views: 16248

Re: eco system: privliged, common, savage

Agree
Ark wrote:the support points mechanism is another snowball system.

get rid of support points entirely (they are left over from a system no longer in use anyway) and add flat values that don't scale
by Phinkis
Wed Nov 19, 2014 8:38 am
Forum: 2014-15 Rules Input
Topic: sure-footed / hamstring
Replies: 11
Views: 16803

Re: sure-footed / hamstring

Disagree
by Phinkis
Wed Nov 19, 2014 8:38 am
Forum: 2014-15 Rules Input
Topic: shields
Replies: 12
Views: 16643

Re: shields

Disagree
by Phinkis
Wed Nov 19, 2014 8:37 am
Forum: 2014-15 Rules Input
Topic: Focus items and wizard
Replies: 11
Views: 16404

Re: Focus items and wizard

Agree
Ark wrote:can we balance wizard better...

-remove focus items
-give advanced and basic wizard more interesting and varied abilities to do thats not just damage
by Phinkis
Wed Nov 19, 2014 8:35 am
Forum: 2014-15 Rules Input
Topic: launguages
Replies: 13
Views: 16752

Re: launguages

Agree
by Phinkis
Wed Nov 19, 2014 8:35 am
Forum: 2014-15 Rules Input
Topic: Impale
Replies: 11
Views: 16127

Re: Impale

Disagree
by Phinkis
Wed Nov 19, 2014 8:34 am
Forum: 2014-15 Rules Input
Topic: Transfusion - Healer
Replies: 9
Views: 8436

Re: Transfusion - Healer

Agree
by Phinkis
Wed Nov 19, 2014 8:33 am
Forum: 2014-15 Rules Input
Topic: Magic Item Expiration and Attunement
Replies: 11
Views: 16535

Re: Magic Item Expiration and Attunement

Agree
Kiel Reid wrote:items require attunement, which requires a 15 minute timed count. You can only ever be attuned to 2 items at a time.

New Perk - Artificer - You may attune one additional magic item to your person.