Search found 167 matches

by Phinkis
Sat May 01, 2010 1:22 pm
Forum: Rule Questions
Topic: A few questions
Replies: 26
Views: 16764

cole45 wrote:any strenuous action or move beyond sitting/standing, role playing gestures, or talking
Actually according to that you can't.
by Phinkis
Tue Apr 13, 2010 12:19 pm
Forum: Rule Questions
Topic: Armor Upkeep
Replies: 27
Views: 16277

The idea is to get rid of upkeep. This discussion is being had to come up with a reward other than no upkeep, for players that wear real armor.
by Phinkis
Tue Apr 13, 2010 11:14 am
Forum: Rule Questions
Topic: Armor Upkeep
Replies: 27
Views: 16277

I think if the armor looks the part you get your costume LP. If you use it as one category higher you don't. If it's authentic, discussed in the other post, it can resist shatter.
by Phinkis
Tue Apr 13, 2010 11:10 am
Forum: Rule Questions
Topic: The great Armor debate--Real-fake
Replies: 27
Views: 17635

I also like the idea of the real stuff having resist shatter. Another idea is that it could count as quality without any additional cost.
by Phinkis
Fri Sep 18, 2009 10:55 pm
Forum: Rule Questions
Topic: 3 vorpal poison knockout vs Parry
Replies: 120
Views: 56167

Ark wrote:yup it still works on normal knockout :D
Unless you're currently out of armor points.
by Phinkis
Fri Sep 18, 2009 2:09 pm
Forum: Rule Questions
Topic: 3 vorpal poison knockout vs Parry
Replies: 120
Views: 56167

Moving the number to the end of the call doesn't really solve anything. The call still has a number, thus no change in the whole parry thing. It's not doing any damage so it's still an exception compared to other calls, even more so now because the number comes after the call. It might help by letti...
by Phinkis
Fri Sep 18, 2009 2:08 am
Forum: Rule Questions
Topic: 3 vorpal poison knockout vs Parry
Replies: 120
Views: 56167

Another option is to allow the assassin to simply call vorpal knokout. This way parry cannot be used as there is no number OR we can add to parry that you cannot parry knockout. Just knockout would be enough since a call with no number surges. Maybe we should change how knockout works entirely... Y...
by Phinkis
Thu Sep 17, 2009 1:48 pm
Forum: Rule Questions
Topic: 3 vorpal poison knockout vs Parry
Replies: 120
Views: 56167

Here's another possibility that doesn't require the vorpal by the way. A warrior is attacked and beaten to the point that their armor and combat reflexes are gone. A rogue walks up and hits them with a 3 knockout. Same situation here, since the warrior currently doesn't have any armor... just figure...
by Phinkis
Wed Sep 16, 2009 2:17 pm
Forum: Rule Questions
Topic: 3 vorpal poison knockout vs Parry
Replies: 120
Views: 56167

The way I have always played parry is, if is a frontal mellee attack, it can be parried. Simple. And it can be read the Parry counters KO, period. It drops all in coming damage to zero and also cancels out KO, Posion, Crush effects, etc.. It is all in how you want to read into the wording of the sk...
by Phinkis
Wed Sep 09, 2009 6:48 pm
Forum: Rule Questions
Topic: Questions for the Research Czar.. (or 'rsearch')
Replies: 43
Views: 23152

I think adding RP and cost to research are a great idea. It really opens up a lot of options you just couldn't do otherwise.
by Phinkis
Sun Aug 16, 2009 3:09 pm
Forum: Rule Questions
Topic: A few questions
Replies: 129
Views: 53036

I agree with you completely about making a char for role play and not for the rules Ark but without solid rules it can take away from the roleplaying. If people have to stop to ask how something works it's not only an inconvenience but it breaks the scene. That's why discussing rules between events ...
by Phinkis
Sat Aug 15, 2009 4:07 pm
Forum: Rule Questions
Topic: A few questions
Replies: 129
Views: 53036

The problem with a call of 3 vorpal poison ko 3 would be most people would hear that and think they take 3 vorpal poison knockout and then 3 damage. A number in a call makes people think it's the begining of a new call, if you change that then what would players use to determine the begining of a ne...
by Phinkis
Fri Aug 14, 2009 5:15 pm
Forum: Rule Questions
Topic: A few questions
Replies: 129
Views: 53036

13 may be a "killing blow" but it would have a much longer count than any other killing blow. I do sort of like Ark's idea of having KO be an add on but alot of paths disciplins would need to be looked over and what would be the effect of having KO from multiple sorces?
by Phinkis
Thu Aug 13, 2009 11:58 pm
Forum: Rule Questions
Topic: A few questions
Replies: 129
Views: 53036

Woden wrote:Thats the inherent flaw in the #KO system. By all mean, if you can think of a dynamic way to replace it then speak up.
See my first post in this thred.
by Phinkis
Wed Aug 12, 2009 10:56 pm
Forum: Rule Questions
Topic: A few questions
Replies: 129
Views: 53036

And now here's an example where two GMs disagree. I knew you wouldn't have to wait long to find one of those :lol: Todd (and Josh) is right that that is how it is being played, taken from CR first, but I'm almost positive that that was not the intention of it. Well I hope my post helped by exposing...