Actually according to that you can't.cole45 wrote:any strenuous action or move beyond sitting/standing, role playing gestures, or talking
Search found 167 matches
- Sat May 01, 2010 1:22 pm
- Forum: Rule Questions
- Topic: A few questions
- Replies: 26
- Views: 16764
- Tue Apr 13, 2010 12:19 pm
- Forum: Rule Questions
- Topic: Armor Upkeep
- Replies: 27
- Views: 16277
- Tue Apr 13, 2010 11:14 am
- Forum: Rule Questions
- Topic: Armor Upkeep
- Replies: 27
- Views: 16277
- Tue Apr 13, 2010 11:10 am
- Forum: Rule Questions
- Topic: The great Armor debate--Real-fake
- Replies: 27
- Views: 17635
- Fri Sep 18, 2009 10:55 pm
- Forum: Rule Questions
- Topic: 3 vorpal poison knockout vs Parry
- Replies: 120
- Views: 56167
- Fri Sep 18, 2009 2:09 pm
- Forum: Rule Questions
- Topic: 3 vorpal poison knockout vs Parry
- Replies: 120
- Views: 56167
Moving the number to the end of the call doesn't really solve anything. The call still has a number, thus no change in the whole parry thing. It's not doing any damage so it's still an exception compared to other calls, even more so now because the number comes after the call. It might help by letti...
- Fri Sep 18, 2009 2:08 am
- Forum: Rule Questions
- Topic: 3 vorpal poison knockout vs Parry
- Replies: 120
- Views: 56167
Another option is to allow the assassin to simply call vorpal knokout. This way parry cannot be used as there is no number OR we can add to parry that you cannot parry knockout. Just knockout would be enough since a call with no number surges. Maybe we should change how knockout works entirely... Y...
- Thu Sep 17, 2009 1:48 pm
- Forum: Rule Questions
- Topic: 3 vorpal poison knockout vs Parry
- Replies: 120
- Views: 56167
Here's another possibility that doesn't require the vorpal by the way. A warrior is attacked and beaten to the point that their armor and combat reflexes are gone. A rogue walks up and hits them with a 3 knockout. Same situation here, since the warrior currently doesn't have any armor... just figure...
- Wed Sep 16, 2009 2:17 pm
- Forum: Rule Questions
- Topic: 3 vorpal poison knockout vs Parry
- Replies: 120
- Views: 56167
The way I have always played parry is, if is a frontal mellee attack, it can be parried. Simple. And it can be read the Parry counters KO, period. It drops all in coming damage to zero and also cancels out KO, Posion, Crush effects, etc.. It is all in how you want to read into the wording of the sk...
- Wed Sep 09, 2009 6:48 pm
- Forum: Rule Questions
- Topic: Questions for the Research Czar.. (or 'rsearch')
- Replies: 43
- Views: 23152
- Sun Aug 16, 2009 3:09 pm
- Forum: Rule Questions
- Topic: A few questions
- Replies: 129
- Views: 53036
I agree with you completely about making a char for role play and not for the rules Ark but without solid rules it can take away from the roleplaying. If people have to stop to ask how something works it's not only an inconvenience but it breaks the scene. That's why discussing rules between events ...
- Sat Aug 15, 2009 4:07 pm
- Forum: Rule Questions
- Topic: A few questions
- Replies: 129
- Views: 53036
The problem with a call of 3 vorpal poison ko 3 would be most people would hear that and think they take 3 vorpal poison knockout and then 3 damage. A number in a call makes people think it's the begining of a new call, if you change that then what would players use to determine the begining of a ne...
- Fri Aug 14, 2009 5:15 pm
- Forum: Rule Questions
- Topic: A few questions
- Replies: 129
- Views: 53036
- Thu Aug 13, 2009 11:58 pm
- Forum: Rule Questions
- Topic: A few questions
- Replies: 129
- Views: 53036
- Wed Aug 12, 2009 10:56 pm
- Forum: Rule Questions
- Topic: A few questions
- Replies: 129
- Views: 53036
And now here's an example where two GMs disagree. I knew you wouldn't have to wait long to find one of those :lol: Todd (and Josh) is right that that is how it is being played, taken from CR first, but I'm almost positive that that was not the intention of it. Well I hope my post helped by exposing...