Valkyn Vi discipline proposal and feedback
Posted: Fri Jan 15, 2016 12:23 pm
I saw that this discipline is on th3 list of things being looked at, so I thought I would give my feedback and suggestion as well as maybe have a discussion:)
Let me start off by saying that I played the Valkyn Vi discipline for a while before our latest rule change. I enjoyed the discipline very much and thought the skill set was perfect. Almost perfect.
As much as I loved feeling the control of the Divination skill it did more harm than good. Thats not to say it did a lot of harm, but in my experience the amount of time it takes to set up a scene only the be reset after a few minutes wasn't worth it. I feel that Dodge is a nice strong ability to replace it with although personally I would like something a little more flavorful. I get the idea behind Dodge. The Valkyn Vi maybe catches a glimpse into the immediate future to see the projectile coming there way so that they can dodge it. But Divination was so unique, it just makes me hope for something different as a master discipline skill.
Power of the stars was a great second level discipline skill in my opinion even if the benefits could be given without the skill at GM discretion. The role play aspect of using the stars to aid information gathering skills was amazing! I can understand why it was removed though.
Flat of the Blade is a skill I feel should be returned to the discipline. It was awesome to have an ability that really backed up the lore of Valkyn Vi's ability to out people to sleep with a touch. Disenchant although a great skill, doesn't belong to the valkyn vi discipline. It just doesnt fit. I'm actually curious to the reasoning behind the choice.
This is what I think the Valkyn Vi discipline should be. The wording isnt perfect and its a work in progress, I am totally open for constructive critism and help
1. Necropsy
2. Sandman
2(SO). Power of the stars - You may use this skill to count as an additional level of Scout, Necropsy, or Recall. Only one skill may be utilized with Power of the Stars at a time. 10 minute cooldown.
3. Flat of the Blade - this skill allows you to append Vorpal to the Sandman, Stun Strike, Neck Chop, and Knockout skills by charging for 30 seconds. This charge is in addition to any other charges for those skills.
4. I could almost get behind giving Valkyn Vi Anticipation. It goes in line with the visions aspect that went with Dodge. Its powerful, yet it isnt as powerful as dodge or parry in my opinion. I say this because no matter what you get hjt with, its 1 vorpal as opposed to getting to decide which blow you want to avoid.
Any ideas?
Let me start off by saying that I played the Valkyn Vi discipline for a while before our latest rule change. I enjoyed the discipline very much and thought the skill set was perfect. Almost perfect.
As much as I loved feeling the control of the Divination skill it did more harm than good. Thats not to say it did a lot of harm, but in my experience the amount of time it takes to set up a scene only the be reset after a few minutes wasn't worth it. I feel that Dodge is a nice strong ability to replace it with although personally I would like something a little more flavorful. I get the idea behind Dodge. The Valkyn Vi maybe catches a glimpse into the immediate future to see the projectile coming there way so that they can dodge it. But Divination was so unique, it just makes me hope for something different as a master discipline skill.
Power of the stars was a great second level discipline skill in my opinion even if the benefits could be given without the skill at GM discretion. The role play aspect of using the stars to aid information gathering skills was amazing! I can understand why it was removed though.
Flat of the Blade is a skill I feel should be returned to the discipline. It was awesome to have an ability that really backed up the lore of Valkyn Vi's ability to out people to sleep with a touch. Disenchant although a great skill, doesn't belong to the valkyn vi discipline. It just doesnt fit. I'm actually curious to the reasoning behind the choice.
This is what I think the Valkyn Vi discipline should be. The wording isnt perfect and its a work in progress, I am totally open for constructive critism and help
1. Necropsy
2. Sandman
2(SO). Power of the stars - You may use this skill to count as an additional level of Scout, Necropsy, or Recall. Only one skill may be utilized with Power of the Stars at a time. 10 minute cooldown.
3. Flat of the Blade - this skill allows you to append Vorpal to the Sandman, Stun Strike, Neck Chop, and Knockout skills by charging for 30 seconds. This charge is in addition to any other charges for those skills.
4. I could almost get behind giving Valkyn Vi Anticipation. It goes in line with the visions aspect that went with Dodge. Its powerful, yet it isnt as powerful as dodge or parry in my opinion. I say this because no matter what you get hjt with, its 1 vorpal as opposed to getting to decide which blow you want to avoid.
Any ideas?