Here’s how this will work. You may fight up to three rounds (stop whenever you like). Describe your battle. Add flourishes, etc. If you take a
“Wound” three times, you will need Surgery (or die). Take one or two Wounds, you are fine (no mechanical disadvantage). After combat is over, as long as you are alive, any Healing (or Regeneration) will remove
all Wounds. After everyone has acted, if there are any monsters left you may each do another three rounds. Repeat.
You may attack either the gold golems (there are 6), or the elf bandit, depending on who you trust. The elf appears to be a formidable magician, giving the golems a run for their money. Or you may do nothing. If you don't attack the golems, they will ignore you, for now.
Round one:
If you fight a golem:
Choose
one of the following, then reveal it.
If you fight the elf:
Choose
one of the following, then reveal it.
Roll two dice (
http://www.random.org/dice/), add or subtract the modifier from your choice above, then add these additional modifiers:
+1 for weapon specialization (or anything akin to it).
+1 if you are wearing armor of any kind.
-5 if you are attacking the elf.
9 or higher= you defeat your opponent.
7-8 = neither you nor your opponent do significant damage.
6 or less = your opponent ‘Wounds’ you.
[
b]Round Two:[/b]
If you fight another golem:
Choose one of the following, then reveal it:
If you fight the elf:
Choose one of the following, then reveal it:
Roll two dice (
http://www.random.org/dice/), add or subtract the modifier from your choice above, then add these additional modifiers:
+1 for weapon specialization (or anything akin to it).
+1 if you are wearing armor of any kind.
-5 if you are attacking the elf.
9 or higher= you defeat your opponent.
7-8 = neither you nor your opponent do significant damage.
6 or less = your opponent ‘Wounds’ you.
Round three
If you attack a golem:
Choose one of the following, then reveal it:
If you fight the elf:
Choose one of the following, then reveal it:
Roll two dice (
http://www.random.org/dice/), add or subtract the modifier from your choice above, then add these additional modifiers:
+1 for weapon specialization (or anything akin to it).
+1 if you are wearing armor of any kind.
-5 if you are attacking the elf.
9 or higher= you defeat your opponent.
7-8 = neither you nor your opponent do significant damage.
6 or less = your opponent ‘Wounds’ you.