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Playing multiple characters
Posted: Wed Nov 20, 2013 3:40 pm
by Zandron
GMs and players,
Unless I'm misunderstanding the rules, here's how it works:
-Check in as character #1 Friday night, get check-in loot, play until game break
-Check out as character #1 at game break, pay upkeep (sometimes paying is delayed until final checkout)
-Check in as character #2 during game break, DO NOT get check-in loot, play until Sunday checkout
-Check out as character #2 on Sunday, pay upkeep.
So here's my question: When playing two characters, why must we pay double the upkeep cost when we only receive check-in loot for one? Far better, it would seem, to get paid for two check-ins, and pay for two check-outs.
Is there any reason for this besides tradition?
Re: Playing multiple characters
Posted: Fri Nov 22, 2013 9:12 am
by cole45
to prevent abuse.
two high level out of game skill driven characters become a money fountain.
as it is I think we are too loose since you can play a "between game character" and a combat character and get the money and between game stuff for one. double dipping.
Re: Playing multiple characters
Posted: Fri Nov 22, 2013 9:27 am
by Zandron
I understand why playing multiple characters could potentially be abused, but the current system makes it nearly impossible UNLESS your first character is the abusive, annoying "between game character" that you mentioned; the high checkout cost means that the character you initially check in with (the only one to get checkin loot) must be a money fountain.
I think this rather ruins the whole point of playing multiple characters (to expand your roleplaying opportunities). Anyone who wants to enjoy some variety must now ridiculously optimize one character for moneymaking, and will lose out on, for example, playing an empath and a warrior on the same weekend.
Does anyone feel similarly, or is this just me?
Re: Playing multiple characters
Posted: Fri Nov 22, 2013 12:48 pm
by cole45
this rule wasn't invented in a vacuum. some did it and screwed it up for everyone else.
Re: Playing multiple characters
Posted: Fri Nov 22, 2013 10:49 pm
by Kaylan Chargeender
think this rather ruins the whole point of playing multiple characters (to expand your roleplaying opportunities).
Then just play the first character for one event, and the second character the next. Now each character has had two half events to expand your RP on, they just get the two halves in the same weekend.
Re: Playing multiple characters
Posted: Sat Nov 23, 2013 1:02 pm
by GM_Chris
The rules on multiple characters I believe was created before we even gave out beginning character loot. (due to abuse)
Re: Playing multiple characters
Posted: Sat Nov 23, 2013 10:10 pm
by Kaylan Chargeender
if i recall it had to do with a ressurection incident and guild support issue
Re: Playing multiple characters
Posted: Tue Dec 03, 2013 6:14 pm
by Zandron
That's a good point, Kaylan.
It would seem that maybe a few rules could use some looking at; there are what look to be a couple artifacts from previous versions.
Is there a plan from the GM's side of things to revamp?
Re: Playing multiple characters
Posted: Thu Dec 05, 2013 12:08 am
by Zeira
Probably not in regards to this. While it is understandable that someone may want to play multiple characters...It is just one of the sacrifices you have to make. To be honest the biggest break is still in the game. When you can play a full Wizard and sell all of your potions, switch characters and then utilize your secondary combat oriented character...Well it's a problem. Same situation with someone playing a Bureaucrat.
All of this aside, it's a logistical nightmare to do a full check in for two characters. Imagine all of the research requests, potions and political actions that need to be taken care of. It bogs things down for an already overwhelmed and shorthanded staff.
Re: Playing multiple characters
Posted: Sat Dec 07, 2013 1:19 am
by Torakhan
What if someone pays full event fees for each character?
Could they then do complete check-in/check-outs, so long as they weren't switching back and forth?
Re: Playing multiple characters
Posted: Wed Dec 18, 2013 3:17 am
by Ark
just too many problems and abuse. as has been stated with all the potions, money, resources, etc. a character can obtain at check in, disperse amongst friends, then simply not play the character smells like abuse. especially with the character safe limbo they get to sit in and be untouchable and unstoppable.
allowing someone to pay full event fees to acquire said in game wealth sounds a lot like pay to win, im personally against this.
anyway, this rule was very thoughtfully put in place and there is no real good reason to change it. good on you GM's ^_^