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Speaking of locks...

Posted: Wed Apr 16, 2008 11:11 am
by Peace420
I was told that a certain lock was unpickable last full FH event. I 'm wondering how that happened, No lock is unpickable, even the best security systems out there now can be gotten around. Even IG the locks say you can add time to the pick time, thats it.

Posted: Wed Apr 16, 2008 1:00 pm
by Zydana
if it was a GM plot unpickable lock, that'd make sense. I'd assume that some locks may be magical in nature. Besides, depending on the plot, an unpickable lock could be needed. I'd like to think that even the highest level PCs are not the most powerful beings out there.

If the lock was player made, there shouldn't be a completely unpickable lock. Maybe a very very very hard lock to pick, but not impossible.

Posted: Wed Apr 16, 2008 1:12 pm
by WayneO42
Its been taken care of and no longer exists

Posted: Wed Apr 16, 2008 1:36 pm
by Peace420
Werd.

Posted: Wed Apr 23, 2008 3:57 pm
by Marcus
You could just make it a "damn annoying lock to pick", instead, with a one-hour pick time with a nice little trap inside.