Magic upkeep.


Archived topics from the different rule forums.

Moderator: Admin

User avatar

Town Member
Town Member

Posts: 3094

Joined: Wed Dec 01, 2004 3:42 pm

Post Mon Feb 11, 2008 1:47 pm

Magic upkeep.

We should get rid of it.

why?

We could just use magic components for the same thing. 2 components = 1 upkeep. Magic components and basic upkeep are pretty much the same now. Secondary resources split into 4 of them.


the empath could still upkeep magic items with magic components = 2*upkeep cost. it will take unessisary layer out and eliminate confusion.
Travis Cole
User avatar

Town Member
Town Member

Posts: 2369

Joined: Thu Sep 11, 2003 9:32 am

Location: Michigan

Post Mon Feb 11, 2008 2:56 pm

agreed.

I didn't even know there was a difference until after last event.
My posts in no way reflect that of anyone else nor are they in any way official.
User avatar

GM

Posts: 7553

Joined: Thu Sep 11, 2003 1:43 pm

Post Mon Feb 11, 2008 3:06 pm

The purpose was to make it easier to cast spells than to upkeep magic items.
Chris
I be one of the gamemasters so e-mail me questions if you have them
User avatar

Town Member
Town Member

Posts: 3094

Joined: Wed Dec 01, 2004 3:42 pm

Post Mon Feb 11, 2008 3:08 pm

what changes? the cost to upkeep can be the same.
Travis Cole
User avatar

Town Member
Town Member

Posts: 1316

Joined: Thu Sep 11, 2003 10:45 am

Location: Look over your shoulder... better yet... just keep your eyes forward.

Post Mon Feb 11, 2008 5:17 pm

I've said that ever since it was implemented. Apaarently theres some behind the scenes reason you can't just double one set of numbers. *Shrugs*
Atrum Draconus
House Draconus
Hand of King Chimeron Draconus
ANNOSUS DRACONUS!
User avatar

Town Member
Town Member

Posts: 3094

Joined: Wed Dec 01, 2004 3:42 pm

Post Mon Feb 11, 2008 5:33 pm

I have not been able to find anything. BUT I could easily have missed it.
Travis Cole
User avatar

GM

Posts: 7553

Joined: Thu Sep 11, 2003 1:43 pm

Post Tue Feb 12, 2008 8:12 am

The magic system we use to balance between itens iand the economy we use to being in mystic is based on there being 4.

That said there is a ton of mystic so perhaps this is a good thing.
Chris
I be one of the gamemasters so e-mail me questions if you have them
User avatar

Town Member
Town Member

Posts: 2369

Joined: Thu Sep 11, 2003 9:32 am

Location: Michigan

Post Tue Feb 12, 2008 9:41 am

It would stay 4. The upkeep type would be doubled and changed to components...
My posts in no way reflect that of anyone else nor are they in any way official.
User avatar

Town Member
Town Member

Posts: 1116

Joined: Thu Sep 11, 2003 10:33 am

Location: Smoky Haze

Post Tue Feb 12, 2008 10:24 am

Exactly, have one break down and you could even just have 1 tag type and instead of having something cost 2 components have it cost 4 upkeep. Or just call it all components and say it takes X component to upkeep something.
Death=Adder

One of these days...I'm going to cut you into little pieces...

~Pink Floyd~
User avatar

Town Member
Town Member

Posts: 1004

Joined: Thu May 04, 2006 6:25 am

Post Thu Feb 21, 2008 12:51 pm

Here is another tought on this subject

We have been taling about making magic items be upkept with componets for simplity sake. Maybe it should be kept as is becasue there currentlyis 2 ways to use a mystic resource (upkeep and componets), if it gets changed, we should just change the ratios and use staight mystic resources. Bring in 4 times the mystic resources, and keep the same ratios for potion spells, and upkeeps.

Issue with this is, you will be limited to the number of mystic resources you can carry, components do not have that issue.

I think it should not change.
User avatar

Town Member
Town Member

Posts: 1116

Joined: Thu Sep 11, 2003 10:33 am

Location: Smoky Haze

Post Thu Feb 21, 2008 1:53 pm

Uhm, but you can carry as many components or upkeep as you want now so it doesn't change anything?

How does taking away one of the breakdowns effect how much mystic needs to be IG? Unless you're taking it one step further and saying that all the breakdowns should go away, which I don't think anyone is suggesting. Only getting rid of the one that is really not needed and only causes confusion.
Death=Adder

One of these days...I'm going to cut you into little pieces...

~Pink Floyd~
User avatar

Town Member
Town Member

Posts: 1004

Joined: Thu May 04, 2006 6:25 am

Post Thu Feb 21, 2008 1:58 pm

If we go down to 1 thing to upkeep items and act as components, why does that thing need to be broken down. To simplifiy, just make the thing act as your upkeep and componets. The question is, does that thing count as a resource, or just as componets.

Or are we saying a mystic resource can stillbreak down to upkeep or componets and require two different tags? If so, why change anyting. keep it as is.

I guess I'm confused about the reason for the change now.
User avatar

Town Member
Town Member

Posts: 2369

Joined: Thu Sep 11, 2003 9:32 am

Location: Michigan

Post Thu Feb 21, 2008 2:03 pm

The concept of the change is to eliminate mytic upkeep. Currently Mytic breaks down two ways. The change is to limit this to breaking down one way only and increasing the costs of magic items by double and changing it to components.

Now yes, we could just multiply things that require mystic itself by 4 and then just have only magical components, but we should probably take one step at a time.
My posts in no way reflect that of anyone else nor are they in any way official.
User avatar

Town Member
Town Member

Posts: 1004

Joined: Thu May 04, 2006 6:25 am

Post Thu Feb 21, 2008 2:09 pm

yes, but if mystic breaks down only to componets, what's the point of mystic? As a PC I would take all my mystic and turn it into componets so I could carry them around with me. Doesn't that seem wrong?
User avatar

Town Member
Town Member

Posts: 2369

Joined: Thu Sep 11, 2003 9:32 am

Location: Michigan

Post Thu Feb 21, 2008 2:13 pm

Until something needs 1 mystic... :)
My posts in no way reflect that of anyone else nor are they in any way official.
Next

Return to Rule Forum Archives

Who is online

Users browsing this forum: No registered users and 1 guest

cron
Powered by phpBB® Forum Software © phpBB Group

Designed by ST Software for PTF.