Combat (
much tougher than the last one):
There are ten opponents. You may fight up to three rounds (stop whenever you like). Describe your battles. If monsters (and you) still live after everyone has acted, you may all do another three rounds. Repeat.
Unless told otherwise, if you take a “Wound” three times, you will need Surgery (or die). Take one or two Wounds, you are fine (no mechanical disadvantage).
After combat is over, as long as you are alive, any Healing will remove
all Wounds.
Decide before making each round’s choice if you target the rider wearing the circlet, one of the other six riders, or one of the three fake riders made of clay.
Round one: a rider gallops towards you.
Decide your target. Choose
one of the following, then reveal it:
Roll two dice (
http://www.random.org/dice/), add or subtract the modifier from your choice above, and add these additional modifiers:
+1 for weapon specialization.
+1 if you have armor that wasn’t destroyed.
+1 for an enchanted weapon (magic).
+2 if you target one of the clay riders
-6 if you targeted the rider with the circlet.
15 or higher= you defeat your opponent.
8-14 = neither you nor your opponent do significant damage.
7 or less = your opponent ‘Wounds’ you.
Round Two: Another rider approaches.
Decide your target. Choose one of the following, then reveal it:
Roll two dice (
http://www.random.org/dice/), add or subtract the modifier from your choice above, and add these additional modifiers:
+1 for weapon specialization.
+1 if you have armor that wasn’t destroyed.
+1 for an enchanted weapon (magic).
+2 if you target one of the clay riders.
-6 if you targeted the rider with the circlet.
15 or higher= you defeat your opponent.
8-14 = neither you nor your opponent do significant damage.
7 or less = your opponent ‘Wounds’ you.
Round three: A rider tries to trample you.
Decide your target. Choose one of the following, then reveal it:
Roll two dice (
http://www.random.org/dice/), add or subtract the modifier from your choice above, and add these additional modifiers:
+1 for weapon specialization.
+1 if you have armor that wasn’t destroyed.
+1 for an enchanted weapon (magic).
+2 if you target one of the clay riders.
-6 if you targeted the rider with the circlet.
15 or higher= you defeat your opponent.
8-14 = neither you nor your opponent do significant damage.
7 or less = your opponent ‘Wounds’ you.