Page 2 of 2

Posted: Tue Apr 06, 2010 2:47 pm
by Sunny
Not the point. >.< You can't RELY on someone having an item. NO other path requires having an in game item to be effective at using their skills. 3 min per LP makes the ratio better then, to create nice round numbers that make more sense.

Posted: Tue Apr 06, 2010 2:54 pm
by GM_Chris
huh

The spell is free, to compensate for that the charge times (which is now a cool down) was doubled and then we added a way to reduce the time by half buy purchasing an item.

Would you prefer to cast the spell the old way?

The cost was 4 magic for COP..not components but 4 magic and it had a casting time of 30 minutes.

Posted: Tue Apr 06, 2010 2:58 pm
by cole45
also, no other path can deal damagae to 17 people, or use a skill and stick it in their pocket and save it for later. (i do think the cool down is a little long.)

Posted: Tue Apr 06, 2010 2:59 pm
by Sunny
*lol* Still comparing it to the old system. I do understand what you mean, though.

I just don't think it is out of the question to add a minute. That's all. ^_~

Keep in mind, though... a potion can be stolen. No other path has to worry about that.

*imagines*

'OMG - that Orc just ripped off my hand... and he's casting spells with it!!!!!'

*dies laughing*