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Posted: Tue Jan 19, 2010 2:28 pm
by Aurora
It made my head hurt.. :P

Posted: Tue Jan 19, 2010 8:33 pm
by General Maximus
I had to laugh at my post. It truely made no sense :D

Posted: Tue Jan 19, 2010 9:08 pm
by Esmerelda
Don't worry. We're used to it... :lol:

Posted: Tue Jan 19, 2010 11:29 pm
by Adam
Combat sage here...

(not that I really care but if given a choice...)

1 vote for Critical Strike .

Posted: Wed Jan 20, 2010 9:55 pm
by Woden
Its no secret Ive never liked having waylay in the Sage path to begin with. I like the crit strike even less.
Over the years we've argued and gone round and round about what a Path or Discipline mean. Simply put (in my opinion) ..
Warrior = Combat
Rogue = Sneaky
Empath = Boom
Healer = Healing
Sage = Knowledge

If you want to blur the lines then you combine Paths.
Simple. (or it should be)
Not every Path needs a combat ability.

Posted: Thu Jan 21, 2010 8:27 am
by cole45
we are not talking about maing sage combative, just balaning it's skills against the already existing skills. (they are much lower and higher time than even racial boons.) :(

Posted: Thu Jan 21, 2010 9:23 am
by dier_cire
cole45 wrote:we are not talking about maing sage combative, just balaning it's skills against the already existing skills. (they are much lower and higher time than even racial boons.) :(
Actually, we aren't even talking about that. We are, in fact, only talking about which skill people would prefer: Waylay or Crit Strike. This is _not_ about balancing or making Sage better in any way.

Posted: Thu Jan 21, 2010 11:50 am
by Atrum Draconus
Todd how do you show the sages knowledge of combat or being sneaky? I like the waylay for the simple fact that it shows the sages versatility because of their study and knowledge. I do completely agree that the sage should have something besides their discipline skill that is usable at an event as a brand new character and that the charge time should be inline with rogue.

Posted: Fri Jan 22, 2010 11:38 am
by Ark
so keep both waylay and the little crit strike, make one of them a basic skill, bam two birds one stone

Posted: Tue Jan 26, 2010 8:18 am
by GM-Phil
I agree with Ark..

Move Waylay to Basic, make it the fourth skill to buy.. and Place the Crit Strike ability where Waylay is now.. gives a bit better balance to Sage in my opinion.

Posted: Tue Jan 26, 2010 1:46 pm
by celegar
wait a tick.....exactly how is sage unballenced?

Posted: Tue Jan 26, 2010 2:52 pm
by Esmerelda
The arguement has been made (Not by me, I'm just stating what I've heard) the Sage is unbalanced because they only have 3 basic path skills while all the others have 4. And of the 3, 2 of them are used between events. So as a 0 lvl starting sage all you can do in game at your first event is read/write. Which I will say kind does suck your first event. But overall I thin Sage is a rockin' Path. I'm always surprised that we don't have more of them in the game.

Posted: Tue Jan 26, 2010 3:08 pm
by celegar
hmmm, so just a reshuffling? or giving them one more skill at the basic level?

Posted: Tue Jan 26, 2010 4:21 pm
by cole45
also, the skills they do have have higher times and lower numbers than other paths. (which would make sense maybe if they got MORE skills.)

Posted: Wed Jan 27, 2010 1:25 pm
by Atrum Draconus
Not really, a jack of all trades is never as good as the person that applies more time to their craft.