wow, thats not good
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- Kalphoenix
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- Joined: Sun Mar 27, 2005 11:45 pm
the perm life point skills....meh, i did some calculations with a GM and if you had a player come in and get to 20 so you could eat him for a perm life point, to get an extra 21 life would take about..
...7 years of that person going to every FH and WH event with the characters
42 life......14 years of that person going to every FH and WH event with the characters
have fun
the healer temp life skill, once again i vote Meh, with the soak cap its not too bad, only realy usefull in PvE, maybe it should be dropped to 3 or 4, but other than that i saw no real problem, heck i used it, got 45 soak without armor....then i died, wow is it over powered
2nd level seer, i have already voiced that i think it is too powerfull for a level 2 skill, it it was bumped up to 3 i could see it, but not 2, so i will leave it at that.
...7 years of that person going to every FH and WH event with the characters
42 life......14 years of that person going to every FH and WH event with the characters
have fun
the healer temp life skill, once again i vote Meh, with the soak cap its not too bad, only realy usefull in PvE, maybe it should be dropped to 3 or 4, but other than that i saw no real problem, heck i used it, got 45 soak without armor....then i died, wow is it over powered
2nd level seer, i have already voiced that i think it is too powerfull for a level 2 skill, it it was bumped up to 3 i could see it, but not 2, so i will leave it at that.
If it storms or snows, or the sun smiles on us. The day burning hot, or ice cold of night. Dusty are our faces, but joyful are our minds! - Panzerlied
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Brian: Do not respond, quote, argue, debate, or try to start a conversation about anything I say or post, directly or indirectly, specifically or implicitly. At the very least I will consider it stalking, and going further consider it harassing, belittling, demeaning, mocking, or insulting. I will immediately report it as such and push to request that your forum privileges be at least suspended or terminated, and going further request your LARP attendance privileges be suspended or terminated as per the Final Haven Code of Conduct. this is your notice and warning.
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- Francesco DeLemuerte
- Town Member
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- Joined: Mon Feb 15, 2010 11:21 am
The Steal Life ability from Healer is overpowered for a lot of reasons. Mainly because a warrior can parry 44 times...
Temporary life points should not be able to be used to activate life point abilities (Parry, Fear, etc...) with the exception of those granted by hero points.
There's a lot of stuff in the new rules that needs another look. I'm going to write out list at a later point with examples. I'm well aware that unless something is crazy broken nothing will change until the end of the year.
Temporary life points should not be able to be used to activate life point abilities (Parry, Fear, etc...) with the exception of those granted by hero points.
There's a lot of stuff in the new rules that needs another look. I'm going to write out list at a later point with examples. I'm well aware that unless something is crazy broken nothing will change until the end of the year.
- General Maximus
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I agree. I was just pointing out balancing issues.Also, I hate the new lifepoint skills. If there is a break, it's there, NOT with probe mind.
Though about this, but exceptions make things over-complicated. Also, temporary life points that you can't use as anything other than soak are essentially combat reflexes, save that you have a huge pool of soak that anything that hits you affects you (ie poison, disease, knockout, etc.)Temporary life points should not be able to be used to activate life point abilities (Parry, Fear, etc...) with the exception of those granted by hero points.
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The absolute best (in my opinion) way to fix the steal life skill is to limit each PC to having a maximum of 10 temporary LP. Five would be better, but with 10 Hold Ground doesn't need to be re-worded.
Exactly.Umm, I would say 44 life points to spend on Life points skills is crazy broken.
Empath magic fear any one or any of the LP resists. I can't be hurt by that magic!
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- General Maximus
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and that only adds 1. the combat reflexes one adds 2, but combat reflexes don't activate skills AND you must possess CR for it to work at all.
My stance is while yes, the healer skill is overpowered, it could easily be balanced with a cap. Without it, though I have personally witnessed two characters greatly empower other players and one even used lay on hands/mystic heal to fully revive someone who was on death's door. Being able to drop 30 or even 15 life points into someone without blinking is simply disgusting. Also buffing nearby mages and rogues to such high levels of soak is definitely unbalancing. People who swing 12 or throw 30 magics should not have upwards of 30 soak.
There are balance issues in the system, but these will be worked out over time. this new ruleset is very similar to a giant beta-test. The GMs and NPCs, together with feedback from the players, will be able to determine what is fair and what is not fair, as well as game breaking mechanics that must be addressed.
My stance is while yes, the healer skill is overpowered, it could easily be balanced with a cap. Without it, though I have personally witnessed two characters greatly empower other players and one even used lay on hands/mystic heal to fully revive someone who was on death's door. Being able to drop 30 or even 15 life points into someone without blinking is simply disgusting. Also buffing nearby mages and rogues to such high levels of soak is definitely unbalancing. People who swing 12 or throw 30 magics should not have upwards of 30 soak.
There are balance issues in the system, but these will be worked out over time. this new ruleset is very similar to a giant beta-test. The GMs and NPCs, together with feedback from the players, will be able to determine what is fair and what is not fair, as well as game breaking mechanics that must be addressed.