Escape Artist

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Zydana
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Escape Artist

Post by Zydana »

Escape Artist

By spending a Life point, an Assassin may escape any single regular bond or limb restraining device such as shackles or handcuffs (like a magician slipping out of handcuffs). In addition they may spend 5 minutes to escape from the Interrogator's inescapable bonds.

Any character that has the Escape Artist skill more than one time may escape from regular bonds instantly by spending an uninterupted five seconds OR spending a life point. Additionally, the character may spend a life point to instantly escape from the
Interrogator's inescapable bonds.
Specifically, "In addition they may spend 5 minutes to escape from the Interrogator's inescapable bonds."

Does that mean in addition to spending the life point or just in addition to being able to escape normal bonds?
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Post by Ark »

im pretty sure that "in addition" is just refering to more stuff the skill can do, and that it only takes 5 minutes and not the cost of a life point
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Zydana
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Post by Zydana »

*bump*

Well, going with that unwritten rule, of ..

When you question how the rule works, pick the way that screws you over more as a player..

I will assume you have to spend a life point and then begin the five minute count until someone who wrote the rulebook decides to state otherwise.
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Post by cole45 »

they may spend 5 minutes to escape from the Interrogator's inescapable bonds.

not only is that seperate, it applies to a different skill than the above. There is no attchment there.


it's just 5 minutes.
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Post by Zydana »

It appears attached to me..

In addition to spending the life point nessacary to escape normal bonds, you can also spend five minutes to escape the inescapable bonds.

I'm just sayin'...
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cole45
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Post by cole45 »

execpt you took it out of the competently different sentence.


you can go skating for one hour. In addition you can have some ice cream.

those aren't paired.
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Post by GM-Mike »

Actually they are. The phrase In Addition calls back to the previous sentence. So, In addition to skating for an hour, you can have some ice cream. From an English language position, Ang is right. That said, I don't at all remember the intention of the skill, which is why I have yet to reply with anything meaningful, but for the record, I would have read the skill the same way you did, needing a life point and requiring five minutes. That goes against an either/or philosophy that we seem to have everywhere else, however, so yeah, I will remain vague until I talk to Chris.
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Post by GM-Mike »

The more I think about it, if that was really supposed to read, In addition to using the skill this way, you can also use it that way, then it was a very poorly written rule. Since none of the other rules are poorly written, that must not be what it means...
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Post by Zydana »

Bwahahahaa
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Post by GM_Chris »

I can tell you that as the NPC who is usually tied up, I spend the LP and the 5 minutes
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Post by cole45 »

yah.......how about that empath 1 life sleep call.

just saying.


hehehehe.
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Post by Onimaster »

I remember when I wrote it the intention was one or the other. Basically we wanted a difference between normal and inescapable bonds. We actually wrote the 5 minute skill first, and then the LP for normal. A Lp was quick, bust still a cost that made sense to get out of normal bonds instantly like a magician.
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