But the rules say you can drop to a lower channel, so follow them and chuck a 15 from behind, it'll still make a pointShea Stonebrook wrote:you also can NOT move with a 30...I think it balances it out nicely....it's deadly and takes a full min....hard to hit if your target moves away...you just wasted that time/charge
List of Suggested Rule Changes
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GLOMP!
Not really fair to compare. That was a year and a half of planning on three of the people, and six years on the other. And they missed like 5 or 6.Ovak Stonecrusher wrote:Yes, Wayne's is potentially far more deadly on the PvP side, agreed. However, four PCs did just take out the town using the old least deadly of all system so I'm not sure how much weight to put on that.
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- General Maximus
- Town Member
- Posts: 1004
- Joined: Thu May 04, 2006 6:25 am
I just had a distrubing idea.
In Wayne's system (Nothing against you wayne) and how the NPC's could run combat under it, a person just has to fall down and play dead becasue most the NPC's will stop attcking you once you fall down becasue they do not want to kill PC left and right.
After the NPC leave, the faking person gets up and runs away. I have seen this tatic happen. It fails most of the time becasue NPC's still hit downed people. But it works some times. In the new system,, it will could happen very frequently and be very chessy!
How could that be countered with out killing PC's?
In Wayne's system (Nothing against you wayne) and how the NPC's could run combat under it, a person just has to fall down and play dead becasue most the NPC's will stop attcking you once you fall down becasue they do not want to kill PC left and right.
After the NPC leave, the faking person gets up and runs away. I have seen this tatic happen. It fails most of the time becasue NPC's still hit downed people. But it works some times. In the new system,, it will could happen very frequently and be very chessy!
How could that be countered with out killing PC's?
- General Maximus
- Town Member
- Posts: 1004
- Joined: Thu May 04, 2006 6:25 am
I can say that my character Ravinal never took a dive. Even though I thought about he tactic, he' never do it. Though, if I couldn't escape with Tullus, I would almost always take a dive playing him in a dangerous situation.
Knight of the Frozen Way, Sir Andian Eannon
"Law is mind without reason."
--Aristotle
Verity and Equity
"Law is mind without reason."
--Aristotle
Verity and Equity
I am actually ok with Eric's Idea as well. Basically it boils down to anyone can be healed by anything until -10, then they need a surgeon. I would just like to give the surgeon the first 10 points of healing without a chip draw. So, if a surgeon gets to someone who is -13 to -1 they can do first aid and surgury on them and bring them to zero with no chip draw. If the surgeon is prepared with some potions/other skills/a partner/etc they can bring someone back from -22 without a chip draw, no more no less. Anything after that starts the chip drawing.
The part I dont like is the res. I think the mechanic of them needing to draw the healing chips they didnt already draw is kind of clunky. Something like that is needed though or you get into the point where it is better to just let them die. Maybe we can just add one chip to the draw when a person dies. If they die as the result of a red chip during healing, then they dont get the extra chip when res-ing?
With Eric's system we could also get rid of bleeding to death. You would still count out but after the first minute you would just loose 10 more life. So, every minute just adds to the chip draw.
Hmmm....I dont think I like that Wayne guys healing suggestion anymore
The part I dont like is the res. I think the mechanic of them needing to draw the healing chips they didnt already draw is kind of clunky. Something like that is needed though or you get into the point where it is better to just let them die. Maybe we can just add one chip to the draw when a person dies. If they die as the result of a red chip during healing, then they dont get the extra chip when res-ing?
With Eric's system we could also get rid of bleeding to death. You would still count out but after the first minute you would just loose 10 more life. So, every minute just adds to the chip draw.
Hmmm....I dont think I like that Wayne guys healing suggestion anymore
Wayne O
The Game Master Lite
Frag the weak, Hurdle the dead!
The Game Master Lite
Frag the weak, Hurdle the dead!