Rage
Moderator: Admin
- deviantdante
- New in Town
- Posts: 23
- Joined: Wed May 30, 2007 11:43 am
- Location: Rotting somewhere
- Contact:
Didn't realize I would start such a heated discussion.
The reason I was asking was cause I wondered if you took a weapon focus, rage, and Swashbuckler vorpal they would then swing 3 vorpal.
And now i Know...kinda anyway thanks.
The reason I was asking was cause I wondered if you took a weapon focus, rage, and Swashbuckler vorpal they would then swing 3 vorpal.
And now i Know...kinda anyway thanks.
Stabbed to death, decapitated, head used as soccer ball then heart cut out and disposed of.
Exactly what Brian said for the solution. One weapon only (ie no shields, other weapons, etc). You still have your rule to prevent shields and dual wield, but no messy two hand garbage to get in the way.
However from Wayne's comment there is either a hidden discipline and/or potion or spell that complicates this. (btw, I still hate alchemy and arcane )
However from Wayne's comment there is either a hidden discipline and/or potion or spell that complicates this. (btw, I still hate alchemy and arcane )
My posts in no way reflect that of anyone else nor are they in any way official.
- deviantdante
- New in Town
- Posts: 23
- Joined: Wed May 30, 2007 11:43 am
- Location: Rotting somewhere
- Contact:
- Sheogorath
- Town Member
- Posts: 128
- Joined: Mon Sep 24, 2007 1:25 pm
The two hand rule is located in weapon focus skills. Amidex and florentine say nothing of the kind.
Rage
This skill allows a character to summon forth their inner rage, which increases the damage dealt
with a melee weapon by one. While the character is filled with rage they can NOT do anything
else but pursue their enemies and hack them to bits. Thus, they cannot use any skills that have a
charge up time or take a life point to activate while raging. In addition, they cannot perform tasks
such as searching bodies, carrying people off the field, or drinking potions. To activate rage costs
a life point and to turn this skill off a character must make a 5 count. Reactivating this skill
requires the expenditure of another life point even if used during the same combat.
Rage
This skill allows a character to summon forth their inner rage, which increases the damage dealt
with a melee weapon by one. While the character is filled with rage they can NOT do anything
else but pursue their enemies and hack them to bits. Thus, they cannot use any skills that have a
charge up time or take a life point to activate while raging. In addition, they cannot perform tasks
such as searching bodies, carrying people off the field, or drinking potions. To activate rage costs
a life point and to turn this skill off a character must make a 5 count. Reactivating this skill
requires the expenditure of another life point even if used during the same combat.
Travis Cole