Lore...thoughts?
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Lore...thoughts?
How was all the Lore people's oppinions on how we did lore?
Chris
I be one of the gamemasters so e-mail me questions if you have them
I be one of the gamemasters so e-mail me questions if you have them
- Esmerelda
- Town Member
- Posts: 444
- Joined: Tue Jul 03, 2007 10:57 am
- Location: Castle Gravesbane
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Being one of the few sages at the event, I LOVED it! It was very cool when people walked up to you and said "Do you know anything about..." and you could say , "Why, yes, I do!" And having to work with the other sages was fun too. When we were looking at the prophecy, it was cool when Hannah pulled out the info she'd gotten. I really liked the way it worked. It just kinda sucked that there weren't as many sages around this game to swap info with.
Lady Esmerelda Harrison,
Queen of the Kingdom of Haven
"What if in order to save everything you hold dear, you have to become everything you hate?"
Queen of the Kingdom of Haven
"What if in order to save everything you hold dear, you have to become everything you hate?"
I liked how Scout hints were handed out at this particular event, but I wouldn't say to do it again for more 'normal' events. It really made me worthless as a character, and bored as a player. I always used to go on fun scouting missions for the other players, but this event Durgan was never included on anything other than combat plots.
I liked the new way for Sage info to be brought into game. FH is a team game, and I think this method, now that I have seen it in action, promotes that. I definitely think that it results in far fewer game pauses and trips to NPC camp. It also puts more responsibility on the hands of the PCs for solving things-which is at it should be for such a PC driven game.
Corbyn Gravesbane
Lord High Cavalier
The Hand of Woodhold
Elder of Final Haven
Lord High Cavalier
The Hand of Woodhold
Elder of Final Haven
Sage info and that stuff is great with the new method, because it allows those characters to compare notes, which is very in-character, in my opinion. But like I said, half the fun of scouting is when someone comes up to me with a recently thought-of request for a scouting mission. It gives me something active to do. This whole last event, I had nothing like that to do, because that is part of how I previously roleplayed my character. I was as bored as a stone.
Heck, some of the other players at my last WH actually thought I should have been nominated for a hero point because I went on so many scouting missions so willingly. One of my missions actually gave the GM's a chance to add something that we heard out of game (aka loud fireworks we "in-game" thought was cannon fire) into my scouting report.
Heck, some of the other players at my last WH actually thought I should have been nominated for a hero point because I went on so many scouting missions so willingly. One of my missions actually gave the GM's a chance to add something that we heard out of game (aka loud fireworks we "in-game" thought was cannon fire) into my scouting report.