GM_Chris wrote:Logically it fits, balance wise it does not. It is already a very very good skill since you cannot die unless you get your head chopped off.
I don't think it's that great. You still take damage, moreso since you can't move. It also won't help you from a player perspective, since in a pvp situation the player is going to chop you up unless they get stopped before they get around to it, also it's one of those metagaming moments where the player can figure out you are a monk and just playing dead. Most humanoids (Which make up the bulk of NPC fights) will do the same. It MIGHT help you with an animal, until it starts eating you.
Just my opinions here, but I'd like to see it get SOME kind of OMPH, even if it's something along the lines of being able to remove toxins from their body while meditating. Not bleeding to death while meditating is the only saving grace and as it is, I'm not sure if that's still worth a level 4 ability...Monk might be a more desirable discipline anyway if it weren't for my next point:
The level 3 ability isn't that great either, unless someone can cite some examples in the last year where the immunity would have been helpful on a regular basis. You run into tossed magic pretty frequently (Which isn't covered), but not ranged vorpal, ranged crush or just plain numbers. The fact that it's an immunity instead of a resist makes it better, but it still feels lacking as a level 3 skill.
I'd like to hear a full-disciplined monk player comment, but I don't think we have any anymore? Or are they just being sneaky?