Wed Mar 25, 2015 2:13 pm
Wed Mar 25, 2015 2:28 pm
Wed Mar 25, 2015 5:36 pm
Thu Mar 26, 2015 5:06 am
Thu Mar 26, 2015 6:02 am
Choose 1 Primary and 1 Secondary resource OR 1 Mystic resource at the beginning of each event that you managed to scavenge during your downtime. (Max. 1 time)
May carry 3 additional resources on your person. (Max. 1 time)
Grants you the ability to purchase a Level 1 Discipline from a different lifestyle
While carrying another character, you may move at any speed.
You may now carry 2 people at one time rather than only one
Recover 1 Life Point every 30 Minutes while resting.
Recover 1 Essence Point every 30 Minutes while resting.
Gain 5 Silver at check-in. (Max. 1 time)
Gain 5 Silver at check-in - Must have Rich Perk (Max. 1 time)
Ready to go:
1 Magic Component or 1 Alchemy Component at check-in.
Hero Point Perks
These Perks always require the expenditure of a Hero Point plus any cost normally associated by the use of the stated skill, unless stated otherwise by the Perk. Each Perk also has a skill requirement you must meet before picking the Perk.
Spend a Hero Point to call "Lash Awaken".
Spend a Hero Point to gain 5 Essence points for the Combat/Scene. (Must have Essence Increase skill).
Spend a Hero Point to reduce the time to use the "Gather Essence" skill to zero. (Must have the Gather essence skill). (Must be Level 96 or higher).
Spend a Hero Point to reduce the time to Pick a lock with a 20 minute Pick time or less to zero. A lock with greater than 20 minutes has its base time reduced to 20 minutes for this one Pick Lock attempt. (Must have
Pick Lock skill).
Spend a Hero Point to reduce the time it takes to Disarm a trap to zero. (Must have the Create/Disarm Trap skill).
Spend a Hero Point to reduce the time it takes to use the "Decipher Script" skill to zero. (Must have the Decipher Script skill).
(Must be Level 96 or higher).
.Hunter and Gatherer
Hunter – (Timed skill) – As per the “Scout” skill, as well the player will receive additional information if tracking or scouting for Animal type creatures
Level 2 – Management – (Between Event Skill) - The Merchant is good at getting common folk to like and work for him/her. Any Holding managed without penalty by this character has their Worker upkeep reduced by 50% (This reduction will stack with any other reduction to Worker upkeep).
Management – (Between Event Skill) – This skill grants you 20 Workers to utilize in a Holding. These workers cost you nothing to hire, and do not cost you upkeep. If you lose any of these 20 Workers, they will be replenished at the beginning of the event due to your hiring know-how.
Level 2 - Working the Land – (Between events) - The Peasant Hero can help in the production of resources. This skill will not work if you are a Holding or Territory Manager. Choose a Holding manager, that character will receive 3 additional resources per Holding managed to a maximum of 6 additional resources.
Working the Land – (Between Events Skill) – The Peasant Hero can help defend the lands of those he deems deserving. You may assign yourself to “Defend a Holding” and based on your Path will help in the following ways – Warrior – Count as 20 Power, Rogue – Count as 20 Cunning, Healer - Restore 20% of friendly troops lost in this Holding, Empath – Counts as 20 Power, Sage – Increases knowledge you learn of Enemy forces, Jack of All Trades – Counts as 10 Power/10 Cunning, Magus – Count as 10 Military Power in final battle phase. You need not have the permission of the owner of the Holding to declare this action, but are also unable to hide your presence in the Holding as well.
Level 3 – Survival - The "Common" Wealth level requirement for this character is reduced by 2 Supplies and 1 Cloth, this does not reduce the cost of any additional Wealth levels.
Adaptable – (Passive) – Ga’Vin are able to utilize almost anything to survive and grow stronger. With this skill you may utilize (4) Animal Bones as a Supplies Resource, (4) Animal Meat as a Food Resource, (4) Animal Skin as a Hide Resource, (4) Rags as a Cloth Resource, (4) Scrap Metal as a Steel Resource. This does not make them that resource, merely allows you to pay in-game costs with them as if they were that resource. I.E. I am a 2nd level craftsman and 3rd level Ga’Vin, I can use 4 Rags, 4 Animal Bones, 4 Animal Skin, and 4 Scrap Metal to make a Refined Material Commodity, instead of using 1 Cloth, 1 Supplies, 1 Hide, and 1 Steel.
Cunning – (Between events) - The Rogue gets a 25% increase to any Cunning troops they manage.
Cunning – (Between Events) – All Cunning troops owned by this character gain a +25% in combat.
Thu Mar 26, 2015 6:30 am
Thu Mar 26, 2015 10:14 am
Heal and essence path skils heal two points every 30 seconds. The perks are every 30 minutes--just speeds up natural healing