Warriors

More focused/controlled rules suggestion forum
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SirJoriel
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Posts: 16
Joined: Thu Jan 22, 2015 12:08 pm

Warriors

Post by SirJoriel »

So here's what I do and don't like about warriors.

Imbued armor is over powered as fuck. I may be using it incorrectly but in my opinion should look like this. 5sec uninterrupted charge with an additional 20 minute cooldown. Spend 1ep to gain armor back.

I didn't feel much more powerful swinging 2's but I would like to see the requirement for people sacrificing to play dwarf and man at arms. The level 3 sucks. It worked with the old shield skill set. I don't have any ideas but the idea is you get 2 combat reflexes out of a third level ability.

So what I did like is the fact I could play a warrior and a tank at different points based on what I needed. I disliked combat at the beginning of the event as I felt extremely powerful but as the event progressed I was pleased with the power level of monsters. I hope that we can all find a way to make things work, fairly.
Cicero the Impatient, Bard understudy to the court wizard of Brennondale, slayer of demons, and official storyteller of the battle of the bloodfence.
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