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New shield rule suggestion

Posted: Wed Mar 25, 2015 7:08 am
by Kaylan Chargeender
Kaylan Chargeender wrote:I've have mulled over the rules, slotted to be used come April 1st, with respect to shields.

Its been stated your intent is to try to see smaller shields on the field, that its due to players not using them correctly, and large shields frustrating players.


Here is a proposal for an alternate and more logical and realistic option:
((I suggest calling the skill "Defensive Tactics" to reflect the change in mechanics))

..............Light Shield................Medium Shield...................Heavy Shield
To Use: no skill required......."Defensive Tactics" required......."Defensive Tactics" twice required

To craft: 1 Hide or Supplies........1 Hide or Supplies +2 Steel........3 Steel

((suggested bonus options))
use of no shield or light shield with "Defensive Tactics":
+2 combat reflexes OR 1 resist press (or possibly disarm) per combat OR +2 armor (armor repair would simulate undenting the shield and such)


use of no shield or light shield with "Defensive Tactics" purchased twice:
+4 combat reflexes OR +2 combat reflexes and 1 resist press (or possibly disarm) per combat OR +4 armor (armor repair would simulate undenting the shield and such)


use of Medium shield with "Defensive Tactics" purchased twice:
+2 combat reflexes OR 1 resist press (or possibly disarm) per combat OR +2 armor (armor repair would simulate undenting the shield and such)


Shield use rules of this paradigm will reward smaller shield use, allow PCs wanting larger shields to simply pay extra to use them, and not affect weapon damage, which really has no correlation to shield use.

Re: New shield rule suggestion

Posted: Thu Mar 26, 2015 4:52 am
by Joe
agree

Re: New shield rule suggestion

Posted: Tue Apr 07, 2015 4:14 am
by Panderus
Agree

Re: New shield rule suggestion

Posted: Fri Apr 10, 2015 10:11 am
by SirJoriel
Agree and love.