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Armor Restriction

Posted: Sat Nov 15, 2014 4:22 pm
by Malachi
Currently there several skills that have multiple armor restrictions based on what path or discipline they are in.

I propose that armor restrictions be made universal across the board. For example, currently the 'Dual Wield' skill has no armor restriction, except in the Dervish Discipline. Also, Florentine has an Armor Restriction of Light for the Swashbuckler (because all skills except Taunt are restricted to Light for the Swashbuckler) and Medium for the Captain (because it's listed directly in the skill description).

What I propose is that rather than Paths or Disciplines having blanket restrictions that each individual skill has its armor restriction listed in the description. If the skill can be used in any type of armor, no restriction needs to be placed. Or it could look like this:
Cure Disease—Timed Skill - Medium Armor Restriction
It takes an uninterrupted 5 minutes to cure a patient of disease, during which time the healer must
be tending to the patient.

Endurance—Passive Skill - No Restriction
This skill increases the time it takes a character to bleed to death by one additional minute. See
Death and Dying on Page 80 for more information.
Uniformity is awesome guys.

Re: Armor Restriction

Posted: Sat Nov 15, 2014 4:31 pm
by Kaylan Chargeender
I propose that armor restrictions be made universal across the board.
Disagree

each individual skill has its armor restriction listed in the description.
Agree

Uniformity is awesome guys.
DISAGREE

Re: Armor Restriction

Posted: Sat Nov 15, 2014 5:36 pm
by Ark
Agree

Re: Armor Restriction

Posted: Sun Nov 16, 2014 4:12 pm
by Kiel Reid
Agree

Re: Armor Restriction

Posted: Sun Nov 16, 2014 11:28 pm
by Onimaster
Agree
Malachi wrote:Currently there several skills that have multiple armor restrictions based on what path or discipline they are in.

Also, Florentine has an Armor Restriction of Light for the Swashbuckler (because all skills except Taunt are restricted to Light for the Swashbuckler) and Medium for the Captain (because it's listed directly in the skill description).

What I propose is that rather than Paths or Disciplines having blanket restrictions that each individual skill has its armor restriction listed in the description. If the skill can be used in any type of armor, no restriction needs to be placed. Or it could look like this:
Cure Disease—Timed Skill - Medium Armor Restriction
It takes an uninterrupted 5 minutes to cure a patient of disease, during which time the healer must
be tending to the patient.

Endurance—Passive Skill - No Restriction
This skill increases the time it takes a character to bleed to death by one additional minute. See
Death and Dying on Page 80 for more information.
awesome guys.

Re: Armor Restriction

Posted: Wed Nov 19, 2014 8:28 am
by Phinkis
Agree

Re: Armor Restriction

Posted: Mon Nov 24, 2014 8:49 pm
by Rothek
agree

Re: Armor Restriction

Posted: Fri Dec 05, 2014 11:00 am
by Panderus
Agree