New poli system


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Post Mon Mar 10, 2008 10:12 am

New poli system

In the territory section it says a fortress gives a bonus, how do you build one? does an in game structure coount? does the owner of the structure tag have to say it's in that territory?
Travis Cole
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Post Mon Mar 10, 2008 10:29 am

It was given as an example. Mostly, it is for NPC use. The structures in a territory prior to the PC takeover will be determined by the GM. If you want to build a fortress or other structure off stage, I guess you could. The cost for buildings is in the craftsman section.
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Post Mon Mar 10, 2008 11:40 am

I just got done reading the new system and it is nice! I really like how the floating hero points are done :D

But I have 1 question and 1 observation
Question - Can the stablity of a territory go past 70%? Is there a max stablity

Observation - Let me know if I'm read it correctly on black markets. The black market get all the resources that are stolen from said territory. Can an orginzation do the following? Startup a territory, and than startup a blackmarket in their own territory. The resources stolen will go back to the same orginzation. So the net difference in resources is zero but the orginzation gets all the other benifits from the black market. Can this be done? or can orginization not create a black market in it's own territory?
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Post Mon Mar 10, 2008 11:45 am

General Maximus wrote:Question - Can the stablity of a territory go past 70%? Is there a max stablity

Yes, it can go above 70%. Max stability is 95%.

General Maximus wrote:Observation - Let me know if I'm read it correctly on black markets. The black market get all the resources that are stolen from said territory. Can an orginzation do the following? Startup a territory, and than startup a blackmarket in their own territory. The resources stolen will go back to the same orginzation. So the net difference in resources is zero but the orginzation gets all the other benifits from the black market. Can this be done? or can orginization not create a black market in it's own territory?

Good Catch. This needs to be addressed. I would say that an organization cannot have a blackmarket in a territory it already owns. Thoughts?
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Post Mon Mar 10, 2008 11:54 am

I agree! An org cann't own a black market in a territry they own. Simple fix.
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Post Mon Mar 10, 2008 2:16 pm

I haven't read it yet but the fact that yo ucan't have a black market in your own territory sounds pertty silly.

Did the attacking\defending disparity get fixed?
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Post Mon Mar 10, 2008 2:18 pm

It probably wont sound as silly once you read it.
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Post Mon Mar 10, 2008 2:25 pm

I don't mean balancing, I mean if you're a gang your territory IS your black market. That's the part that sounds silly.
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Post Mon Mar 10, 2008 2:48 pm

Semantics.
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Post Mon Mar 10, 2008 4:57 pm

But wouldn't it be dumb to hit up yourself for "protection" fees? If you own it already, you are taxing yourself to give it back to yourself.

now if you go into somebody else area and start strong arming them, you gain.
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