Idea to Determine Armor Categories


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Post Thu Mar 06, 2008 1:56 pm

Idea to Determine Armor Categories

My idea on how armor category can be determined

Basic Rules
1. All armor must look in period
2. You can always say certain armor is a lower armor category than it is, but can't say armor is a higher armor category than it is.
3. Keep the same armor location system
4. These rules only apply to the arm, leg and torso locations

Light armor - uses any flexible material, cloth, fur, 4 oz leather or lower (typical leather chaps and coats) etc... Does not restrict movement and does not weight very much.

Medium armor - uses any semi-flexible material – 5 - 8oz leather, metal rings that are larger that have a .5" diameter, thick swades, light gauge plastic's, etc... restricts movement some what and has some weight to it.

Heavy armor - uses any rigid material. 9 oz leather or higher, .5" diameter or lower rings for chain mail, metal plates, hard plastic, etc... restricts movement and has weight to the armor.

Bonus for people who wear metal, full plate armor. It is heavy, hot, and cumbersome. The can chose one of the two bonus for the location that is armored in metal plate. Note: to get the bonus the location must be completely covered in metal plate.
1. The location is considered quality (+1 soak) but you only have to pay basic upkeep costs. Note: creating quality piece in game will not give additional soak bonus. Quality armor does nothing for people who wear metal plate and take this bonus.
2. The armor points from the location are considered combat reflexes and heal as per combat reflexes.
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Post Thu Mar 06, 2008 3:01 pm

I wouldn't ever feel put out by that, even if it was just plate, and not any of the period heavy armors (like my chainmail, seeing as it's easier to wear all day than a plate breastplate)
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Post Thu Mar 06, 2008 4:36 pm

Well I came up with my own list based on a recently voted for change to armor rules. Based on this highly secret change I will vote for the following

Light
1) If that is not a leather coat then it is not armor at all. If it is leather then it is full light
2) Full light

Medium
1) Medium shirt light arms/legs
2) Same pict as far as I can see

Heavy
1) If the total weight is under 25 pounds then I would down grade it to full medium. FYI 25 pounds is my current benchmark, but not set in stone.
2) Heavy chest plate
3) I believe that is alluminum chain so I would make it medium. with possibly giving heavy legs.

Mix
1) I think those are medium
2) I think I would give it 1 medium location
3) I think that is full medium.
Chris
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Post Thu Mar 06, 2008 5:56 pm

So furs and thick cloth can not be considered light?
Chain mail is not heavy?
And for something to be heavy it has to be over 25lbs (or whatever amount is set) even if it is "fake?"
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Post Thu Mar 06, 2008 6:01 pm

Let me be very clear. My criteria is just my criteria based on a rule you have not seen yet so please give me some leeway.

Chainmail is heavy or medium, and I probably would have to judge alluminum chain as medium.

Thick cloth could get into the light catagory, but not the think cloth a duster uses. Now an arming coat I might consider light since it is layered with padding inbetween. Furs I would consider light as well must likely.
I am throwing out the 25 pound thing for an entire suite. Chain usually constitutes an entire suite. I have worn a 30 pound chainmail shirt which I thought was worse than full plate.
Chris
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Post Thu Mar 06, 2008 6:18 pm

Re: Idea to Determine Armor Categories

General Maximus wrote:My idea on how armor category can be determined

Basic Rules
1. All armor must look in period
2. You can always say certain armor is a lower armor category than it is, but can't say armor is a higher armor category than it is.
3. Keep the same armor location system
4. These rules only apply to the arm, leg and torso locations

Light armor - uses any flexible material, cloth, fur, 4 oz leather or lower (typical leather chaps and coats) etc... Does not restrict movement and does not weight very much.

Medium armor - uses any semi-flexible material – 5 - 8oz leather, metal rings that are larger that have a .5" diameter, thick swades, light gauge plastic's, etc... restricts movement some what and has some weight to it.

Heavy armor - uses any rigid material. 9 oz leather or higher, .5" diameter or lower rings for chain mail, metal plates, hard plastic, etc... restricts movement and has weight to the armor.

Bonus for people who wear metal, full plate armor. It is heavy, hot, and cumbersome. The can chose one of the two bonus for the location that is armored in metal plate. Note: to get the bonus the location must be completely covered in metal plate.
1. The location is considered quality (+1 soak) but you only have to pay basic upkeep costs. Note: creating quality piece in game will not give additional soak bonus. Quality armor does nothing for people who wear metal plate and take this bonus.
2. The armor points from the location are considered combat reflexes and heal as per combat reflexes.


I can agree with that, I think...like I seem to recall some great armor that was not actual plate but was very cool looking and was also heavy/movement restricting. I think it was super heavy plastic? This way, people can still come up with more inexpensive alternatives, but can't use, say, a jacket for heavy armor (Which I never agreed with anyway).

As long as we're not requiring people to buy/make actual period armor, just make it look decent (And appropriate movement/weight/flexibility for the category), I have no issue with this.
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Post Thu Mar 06, 2008 6:31 pm

Chris, by using weight, are you saying 25lbs per location, or just 25lbs total? If total, then I could just wear a 25lb chest plate and be in full heavy?

I really don't think wieght is a very good way to go. Ultimately, you end up with odd ball numbers since each location would havve to havve it's own requirements. And if you get rid of locations, then ultimately I could wear a heavy chain shirt and be in full heavy, while full plastic platemail is medium.
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Post Thu Mar 06, 2008 8:07 pm

Again you have not seen the rule we voted on.

The rule is going to allow alot of freedom as to what people can have for armor, but due to that freedom the judging will have to be alot more strict. 25 pounds was a guide I just threw out. If you had a 25 pound breast plate then you would gain 3 points.
Chris
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