I personaly think having only a surgeon to heal past -9 will put more fear into negatives and death which I think is needed.
Personally, I think making death something to be even more scared of would make me call 'Shenanigans'. Especially if you want people to play something other than warriors. With the high damage NPC's almost always
put out currently, Healers and Empath's would get killed off. The last event I heard a NPC swinging 5 crush like it was swinging a simple sword for 1. I know it's to counter the damage that experienced characters can put out, but it's way too much for characters that are only a couple of events old.
The last WinterHaven in Nov. I was playing my new Empath/Grenadier character Garritt for the first time, who was 4th level because of levels gained during the Burning Skulls event. During one battle Travis's NPC hit me with a 30 boom, and wasn't even aiming for me. With full life, the most armor I could wear, and
a buff of 2 life from accepting Necromancy, I still got instantly dropped to -15 health in one hit
With two health potions and endurance, I was still about 5 seconds from death before NewGuy could save me.
Making it even harder
for me to survive that because warriors keep running into battle with 1 life and no armor because they aren't roleplaying well would really suck, but that may just be me.