New Dicipline Idea

Archived topics from the different rule forums.

Moderator: Admin

Locked

anyone think this is cool?

AWESOME! Why didn't I think of that?
3
23%
COOL! I thought of that a long time ago.
1
8%
EEH! If I thought of that I'd have kept it to myself.
3
23%
ICK! I'm glad I didn't think of that.
0
No votes
That's so horrible, I think I peed a little.
2
15%
It's an ok idea, it's the poll I hate!
4
31%
 
Total votes: 13
User avatar
dier_cire
Town Member
Town Member
Posts: 2369
Joined: Thu Sep 11, 2003 9:32 am
Location: Michigan
Contact:

Post by dier_cire »

I just don't care this much (and I'm sick). Forget it, healing is fine as is...
My posts in no way reflect that of anyone else nor are they in any way official.
User avatar
GM_Chris
GM
Posts: 7553
Joined: Thu Sep 11, 2003 1:43 pm
Contact:

Post by GM_Chris »

Sorry your sick. :(

LOl see that is my issue as well. I just do not care enough for something that I agreee might be broken, but does not happen enough to warrent a rule change that will inevidably get a bunch of players upset that we changed the rules.

It is like say O politics. I think we could have a better political system, but it is not like the current one is so broken we need to toss it out. It is more like what does the player base as a whole want to endure.

Basically, if you want a healing change then you need to find me 20 people who really really want it.
Chris
I be one of the gamemasters so e-mail me questions if you have them
User avatar
General Maximus
Town Member
Town Member
Posts: 1004
Joined: Thu May 04, 2006 6:25 am

Post by General Maximus »

Here is a better idea that will have people not going into negtives and makes 30 magic very scary.
At negative 20 you die. Simple, sraight foward, and darn scary. You can make it -25 and still be very scary. It will help stop people running around combat at 1. get hit by that 30 magic, you die. No chip draws or anyting crazy like that.
It would not matter you could can heal some one from negative 100, they reach a certain negative level, they die.
User avatar
GM_Chris
GM
Posts: 7553
Joined: Thu Sep 11, 2003 1:43 pm
Contact:

Post by GM_Chris »

Could I get feebdack from people on how many have ever gotten past neg 20 and how often it happens?


We have the 1 minute bleed to death rule. That is prettu good.

LOL you know...we could just get rid of the 1 minute clock stopping when you do a skill and force people to work within the clock to help someone.

Make surgery quick. hehe
Chris
I be one of the gamemasters so e-mail me questions if you have them
User avatar
Wyrmwrath
Town Member
Town Member
Posts: 1054
Joined: Fri Dec 12, 2003 6:28 am
Location: Detroit, Michigan USA

Post by Wyrmwrath »

First I was agreeing with Erik in another post, now Nelkie in this one....i need to go lay down and call an exorcist.....
Grand High Chancellor of ROBUST UNPLEASANTNESS
...and the 11th commandment is:

"The stupid shall be punished!"
User avatar
WayneO42
GM
Posts: 4122
Joined: Thu Sep 11, 2003 3:49 pm
Location: Wouldn't you like to know

Post by WayneO42 »

I would be more inclined to say at -30 you die. You cannot be insta-killed by an empath in one shot then (except elves) unless you are at 0 when hit.
Wayne O
The Game Master Lite
Frag the weak, Hurdle the dead!
User avatar
Andian
Town Member
Town Member
Posts: 215
Joined: Wed Oct 17, 2007 5:29 pm
Contact:

Post by Andian »

I am inclined to agree that this may be a decent idea. It makes the concept of reckless combat more character driven than the ideology of, "If I drop, someone will get me back up in a half an hour."

Then again, you want to be careful with this. You don't want people feeling as though they have to have reserve characters every event. Though you do want to put emotions in the forefront of a larp. Fear of dieing should be one of those major fears in such a dangerous area that Haven had been. A equation of recklessness could equal death makes sense. I'd go with the -30.

Edit: It's always seemed kind of ridiculous to me that a person could be repaired from -100. -100 equals body has turned into a spray of fine mist and organs. Sewing that together would be rather strange. Though, resurrection should still be possible somehow. Should have a chance to fix past mistakes, rather than quick fast death because you stepped into the wrong spot for one second.
Knight of the Frozen Way, Sir Andian Eannon
"Law is mind without reason."
--Aristotle
Verity and Equity
User avatar
GM_Chris
GM
Posts: 7553
Joined: Thu Sep 11, 2003 1:43 pm
Contact:

Post by GM_Chris »

But lets stand back before we make a rule and say how often does this happen?

How often is a person at neg 30.

This is what I am hearing.

Negs are not scarry enough negas are scarry enough. OH my we have to change it.


Im like OK coollets do neg 3. Oh wait that is too scary. Ok lets do neg 10. Oh wait that is too scary. Lets do neg 20. Oh wait that is too scary. Lets do neg 30.

now no matter what neg amount we set it is all a cake walk all the way to 100. So now we just want to say "When does a character die"

That is a great question!
Then I think. How often do people EVER get past neg 30. I keep eharing the 30 boom when a chatracter is at 1 LP. What a strange and rare situation.

I think the problem is that people see a person in negs and they feel at some point the person should just be dead, but the threshold we want happens so infrequently who cares.

Maybe a better thing to do and it would be simplier was to get rid of the notion of negatives. If you take damage that knocks you into negs then you are in negs. if you happen to be in negs for less than 1 minute then all you need is first aid or a potion.

If you have been in negs for 2 minutes then you need a potion or a surgery.

if you have been in negs for 3 mintues then you need super extrodinary measures.
Chris
I be one of the gamemasters so e-mail me questions if you have them
User avatar
Wyrmwrath
Town Member
Town Member
Posts: 1054
Joined: Fri Dec 12, 2003 6:28 am
Location: Detroit, Michigan USA

Post by Wyrmwrath »

....most LARPs ive played dont go past -1, at that point its get healed in time or die.
Grand High Chancellor of ROBUST UNPLEASANTNESS
...and the 11th commandment is:

"The stupid shall be punished!"
User avatar
GM_Chris
GM
Posts: 7553
Joined: Thu Sep 11, 2003 1:43 pm
Contact:

Post by GM_Chris »

See that is what I am getting at.

People see neg 30 and thing "That is stupid you should not be able to be healed that far down"

Then I say sure but how often does it happen? If most are within the neg 10 range why create a rule for the exception twice a year.


Now if people do not like how we do things in general then perhaps the time thing would be better.

Perhaps healing doesn't stop the clock. :)
Chris
I be one of the gamemasters so e-mail me questions if you have them
User avatar
Wyrmwrath
Town Member
Town Member
Posts: 1054
Joined: Fri Dec 12, 2003 6:28 am
Location: Detroit, Michigan USA

Post by Wyrmwrath »

in my experience first aid is the only skill that has stopped the bleeding out count....in other LARPs. Once stabalised at 0 LP/HP then its a matter of waiting 10 minutes to get back your 1LP/HP or regening or getting healed...HOWEVER...those are also LARPS where once you die your body turns to dust . You can be ressurected in a circle of power with a special but minor 15 minute ritual that forces your spirit to reform your body. That feat will eventualy make your spirit to weak to reform a body ( READ: chip draw) and you are reformed one more time but permenantly dead and lifeless...


I personally think the system FH uses ( once your dead your dead until a very costly process is used) is more realistic. I also like it better.
Grand High Chancellor of ROBUST UNPLEASANTNESS
...and the 11th commandment is:

"The stupid shall be punished!"
User avatar
cole45
Town Member
Town Member
Posts: 3094
Joined: Wed Dec 01, 2004 3:42 pm
Contact:

Post by cole45 »

It happens more than you think.


Kels came back from -112

during the juggy fight most people were in helatious negs, (i was -52 and taki brought me back in less than 2 minutes.)
Travis Cole
User avatar
cole45
Town Member
Town Member
Posts: 3094
Joined: Wed Dec 01, 2004 3:42 pm
Contact:

Post by cole45 »

It happens more than you think.


Kels came back from -112

during the juggy fight most people were in helatious negs, (i was -52 and taki brought me back in less than 2 minutes.)
Travis Cole
User avatar
Atrum Draconus
Town Member
Town Member
Posts: 1316
Joined: Thu Sep 11, 2003 10:45 am
Location: Look over your shoulder... better yet... just keep your eyes forward.
Contact:

Post by Atrum Draconus »

I have never ever gone past negative 20, I don't think I've ever reached negative 20. Both times I've died it was because I got my throat slit. If you REALLY want scary, have 1 NPC in each combaat that is slay active.
Atrum Draconus
House Draconus
Hand of King Chimeron Draconus
ANNOSUS DRACONUS!
User avatar
GM_Chris
GM
Posts: 7553
Joined: Thu Sep 11, 2003 1:43 pm
Contact:

Post by GM_Chris »

If it happens alot and it is a problem then we have a couple options.

1) Cap it and say you die at a certain number. This would be a fairly easy change.
2) Change the rules to allow the possibility to come back but make the chance harder and harder i.e. red chip draw. Little more rule changes, but I could see more likeing it.
3) Get rid of the negative life thing all together and do something else. This ofcourse has the most rule changes. i.e once in negs you simply start counting and the longer you sit in negs the harder it is to bring you back.

rule changes would consist of:
1) alchemy potions would either A) heal or B) bring you out of negs.
2) Surgery would be changed to every minute over 2 means another chip draw. ie at 3 minutes, 4 minute, 5 minute
3) First aid brings you to 0 if it has been less than 1 minute
4) Transfusuion ...Oh forget it now I am just getting crazy nuts with the rule changes LOL
Chris
I be one of the gamemasters so e-mail me questions if you have them
Locked