Archived topics from the different rule forums.
Mon May 14, 2007 8:52 am
Ah, Understood. I've been playing it that you could heal/be healed while having real armor repaired, but we should get a clarification on this point.
Mon May 14, 2007 10:27 am
I would expect you can heal someone while a potion is brewing.
Potion brewing is a special catagory where the charge time is really on the object, and not on the maker.
I would expect you can NOT be healed while someone is crafting, mixing a potion and the like.
I would expect you may not be healed while holding ground as well. It is technically or form of active skill.
Mon May 14, 2007 4:08 pm
You can while brewing I meant the ones that requiere mixing
Tue May 15, 2007 11:54 am
dier_cire wrote:What I'm asking is whether the benefit of "real" armor is in game or out of game. Are you really taking the armor off but just not the phys rep, or does "real" armor give some mystical in game game benefit that allows a craftsman to work on the armor while you wear it?
The first choice means you can be healed or heal while having armor repaired. The second means you can't.
When I repair someone's "Real" armor, I pound on them with my fist (not hard enough to bruise a normal person, but enough to let them know I'm there workin' on 'em) and that would probably disrupt any healing going on.
I think it's mostly an Out of Game bonus for wearing a more life-like costume, but that means squat if the GMs think otherwise.
Thu Sep 27, 2007 6:33 pm
Shea Stonebrook wrote:I've never seen "healing" as putting band-aids on...if I have 6 life and I'm healed for 5 of it in 4 min then it is WAY more than applying direct pressure, and elevating the open wound...It's own kind of "magic".
That's exactly how the 'Princess' was performing her healing though...didn't you hear my song? I learned my healing arts as I was required to perform first aid during hunting parties, nothing mystic about it.
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