2007 ambidexterity questions


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Post Wed Jan 10, 2007 8:42 pm

2007 ambidexterity questions

Level 1: Ambidexterity
A Monk/Brawler can fight with two fists for 1 damage. Monks/Brawlers are unable to block with their fists.
Fists are considered 'Tiny' weapons and should be made White with no Cross Guard
See page 111 for information on how to make a Final Haven Safe Fist Phys-rep.


one Fists are now weapons. Book states any melee weapon can be picked up and used for 1.Is that on purpose?

may I suggest changing "A Monk/Brawler can fight with two fists for 1 damage. Monks/Brawlers are unable to block with their fists." to "Only characters with ambidexterity may fight with two fists."
At least take Monk/brawler out. (because what if someone has a potion/spell or magic item GIVING them ambidexterity. with that wording, they can't use it.)

fists are now melee weapons. You can deal knockout with them?

Also what is the differance between a HAND(pg 24) physrep, and a FIST physrep?

Fists are now melee weapons, according the wording they may be disarmed.
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Post Wed Jan 10, 2007 8:54 pm

These are descriptions under the Monk skill (where it says only Monk) and the Brawler skill (where it says only Brawler). If someone had a potion or special item, it would specify there that they can go ahead and use the skill, regardless of thier monk/brawler status.

We took out the Fist category from the book so that there is only Tiny. Thus the skill description is trying to tell you where to look on the weapons spec chart in order to make them. Perhaps the phrase "for the purposes of fist creation" after the Tiny weapons phrase would clear up this confusion.

Fist and Hand phys reps are presumably the same (I say without referring to the page you mentioned)

Of course fists cannot be disarmed
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Post Wed Jan 10, 2007 9:47 pm

Exactly. Another way to rephrase it would be 'Tiny' size. And not refer to them as a 'weapon'.

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Post Thu Jan 11, 2007 2:08 am

Maybe just add "natural" or "undisarmable" weapons to the skill slig where it menations the tiny physrep...

Level 1: Ambidexterity
A Monk/Brawler can fight with a fists phys-rep in each hand for 1 damage each, but are unable to block blows (Taking all hits as surging through the fists). Fist phys-reps are considered undisarmable 'Tiny' sized natural weapons, and should be made White with no Cross Guard See page 111 for information on how to make a Final Haven Safe Fist Phys-rep.
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Post Thu Jan 11, 2007 6:42 am

According to the rules, hand physreps don't really exist.

It means that Valkyan Vi's racial boon and brawler can't stack as brawler must be dealt with a FIST phyrep and the valkyn vi is a hand phys rep.
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Post Thu Jan 11, 2007 8:05 am

Level 1: Ambidexterity
Only a character with Ambidexterity can fight with a fists phys-rep in each hand for 1 damage each, but are unable to block blows (Taking all hits as surging through the fists). Fist phys-reps are considered 'Tiny' sized weapons for the purposes of construction, and should be made White with no Cross Guard See page 111 for information on how to make a Final Haven Safe Fist Phys-rep. Fists may not be disarmed and require no upkeep.
Travis Cole
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Post Thu Jan 11, 2007 9:46 am

I am ok with Travis' wordsmithing. As far as a hand phys-rep, it should be a fist phys-rep. We will make sure that it is changed in the book.
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Post Fri Jan 19, 2007 1:18 pm

Maybe just add "natural" or "undisarmable" weapons to the skill slig where it menations the tiny physrep...

Can't really do that because some of the monster races will have "natural" weapons that may be able to be disarmed.
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Post Sat Jan 20, 2007 4:46 am

what NATURAL weapon could be disarmed?
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Post Mon Jan 22, 2007 3:54 pm

Well the one monster race in the game right now has disarmable claws so...
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