Max Armor/Damage

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Nelkie
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Max Armor/Damage

Post by Nelkie »

Ok, in the current rules this is the max damge a person can take.

7 llife from warrior
1-3 from lifestyle
1-2 from race
3 from buffing
1 from level 20

2 Costume

1-3 harden skin from warrior
2 harden skin from barb

1-10 for armor + helm
2 for armor buff from sage
3 for quality armor
1-3 for knight bonus

So max is 38 warrior,barb,quality full plate, buffed out
or 37-38 for warrior,knight, quality full plate, buffed out

Now an empath max 24 and still be able to use all there abilities
light quality armor, barb,savage, buffed out

So the diffrence between a fully activated emapth and warrior is 14 hits. Hmm see something wrong with this?

Lets try a thief, max is 29. A difference of 9-10 hits.

Questions, as it stands the knight recieves a +25% to his armor rounding up if fraction is above .5 and round down if it is .5 or below. Is quality added into the percentage.
Is that still true? Thats any wear from 1-2 armor points with out quality or 1-3 with quality.
My Thoughts

Aaron
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GM_Chris
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Post by GM_Chris »

Sorry the knight will not get a % they will get 1 to 2 armor points and that is it.

What is you problem witth the hit differencial between warrior and non warriors?

I will say it now warriors will not get more but if the differencial is messed up then everyone else gets lowered.

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Dallid
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Post by Dallid »

I like the idea of the warrior having 50% more HP than anyone else. They're built for war! If there's a battle, and one side has a warrior and the other doesn't... well, the latter group shouldn't be engaging in battle!

Even still, a warrior can be ganged up upon and taken out.
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Post by GM_Chris »

Well they 50% more than the empath but not the thief. Then again the warrior has defensive martix, parry, and rage. A warrior will beat non warriors on a strait on fight.


I have not looked at the max for empath but I heve to believe what Aaron said until I can see it myself.

Chris
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