Rules Update

The good, the bad, and the ugly. Here you will find the latest page updates, and a place to let us know what you think, want added, changed, etc!

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Kale
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Rules Update

Post by Kale »

The updated rules and the changes that were made can be found on the main website.
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Peace420
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Post by Peace420 »

With all of the current changes for this event?
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Kale
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Post by Kale »

With the changes shown in the changes document which should be the changes for this event that were discussed on the forums.
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Post by dier_cire »

The quality weapon change is missing from the update as is the potion rule
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Post by Kale »

Note of disclaimer: I am not the updater, I am just the poster.
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Post by dier_cire »

Excuses, excuses...

Webmasters are supposed to be all powerful. Semi-phenominal just doesn't have quite the ring to it. :D
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Post by Peace420 »

The potion rule has been the rule since at least 2 events ago, I was wondering how there were so many potions floating around.
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Post by dier_cire »

The point was that it wasn't in the rulebook so it needs to be added, not whether it has been abided by or not. Honestly, I have no idea if it has or hasn't, I'm not an alchemist nor a GM.
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Potions in Game

Post by Nelkie »

Way is there is three so many potions in game?

I can answer for the Mardinus Guild (Elves)

i was able to get 30 Cure Light wounds potions when potions where made inbetween events. A 4th level alchemist is good. Than with the new rules with only being able to create potions in game, the guild was able to produce up 36 curelight wounds potions last event.

I can not speak for any other guilds.

So yes, there will many cure light wounds potions in game currently, but I worked for them. BTW they only heal 1 life point.
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Post by WayneO42 »

Now, in one event, A 4th level alchemist can still make:
24 cure wounds potions that heal 1 LP
12 That heal 2 LP
2 That Heal 3 LP (With Enough room to make several level 1 potions)
1 That heals 4 LP (With 16 hours left)

-WayneO
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