2008 Fear

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GM-Mike
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2008 Fear

Post by GM-Mike »

While under the effects of Fear, no skills or abilities, except for Flee, may be used. Any charged or charging abilities are immediately interrupted and lost and any abilities that required a life point to activate are temporarily suspended for the duration of the fear effect. A Feared character can neither attack nor defend. Any strike on a character's person, weapons, or carried equipment counts as a hit. The Feared character may still move, talk, manipulate objects, etc, but should role-play the Fear appropriately. Some examples of appropriate role-playing are running, cowering in a corner, hiding behind friends, standing and screaming, etc. The fear effect lasts for ten seconds.
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