2008 added section--Time based skills

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GM-Mike
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2008 added section--Time based skills

Post by GM-Mike »

Time Based Skills
Some types of skills require large amounts of time to complete. These skills usually require long periods of contact with another player or device to heal, repair, or discover hidden info about it/them. Skills in this category all take over one minute to complete before time reductions are applied. The minimum time for these skills is still 2 second, same as Charge-up skills. These skills are disrupted in the same fashion as Charge-ups skills plus any additional ways noted in the skill itself. Some also have additional requirements of when and how they can be disrupted (ie brewing time for potions cannot be disrupted by hitting the player, but rather the alchemy lab itself). Any player may be the target of as many of these skills as possible as long as none of the skills prevent this, but the player may not perform any strenuous action or move beyond sitting, standing, and talking (ie no combat) or else the target interrupts all the skills targeting them. They may also be the target of any Charge-up skills that are beneficial in nature (healing, disease removal, etc). During this time, skills that require rest act normally (ie you can recover Combat Reflexes). For example: Fafnir is critically wounded and at -5 life. Cid comes upon him and calls for help. While help is on the way, Cid performs First Aid to bring Fafnir up to -2 life. He then begins Extend Life to give the party more time to arrive. Ramza arrives and has Mystic heal and begins giving Fafnir 3 more life to heal him. At this point, Cid begins Healing and Ramza begins Armor Repair, and Fafnir recovers his Combat Reflexes.
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