Combat reflexes remove them


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Eli

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Post Sat Oct 26, 2019 12:05 pm

Combat reflexes remove them

Dump them add them to armor points. Figure it out. One less thing for me to keep track of in battle.

OK bring on all the reasons why we need three soak pools in a keep the game simply larp and how it must exist.
-Eli (Full Elvish: Elaith Vonaduran Craulnober)

There once was a man named Eli,
A man who claimed he could not die.
But one thing makes him wail:
That's when there is no ALE!
Thus his tale: with no beer, he will cry.

(The dark haired, green eyed mage child has faded into the past leaving behind one not quite an adult, but clearly no longer a child. The warrior-mage mixture that he has become can only be described as a survivor. )

Eli

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Post Sat Oct 26, 2019 12:07 pm

Re: Combat reflexes remove them

JUST brain storming ideas:

What if we remove the requirement for armor to be fixed with repair. All armor comes back after 5 minutes out of combat?
-Eli (Full Elvish: Elaith Vonaduran Craulnober)

There once was a man named Eli,
A man who claimed he could not die.
But one thing makes him wail:
That's when there is no ALE!
Thus his tale: with no beer, he will cry.

(The dark haired, green eyed mage child has faded into the past leaving behind one not quite an adult, but clearly no longer a child. The warrior-mage mixture that he has become can only be described as a survivor. )

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Post Wed Dec 18, 2019 3:51 pm

Re: Combat reflexes remove them

I actually am alright with that it's an arbitrary time tax and when scenes take too long we generally fast forward all that stuff anyways
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Post Sat Feb 08, 2020 2:57 pm

Re: Combat reflexes remove them

Combat reflexes work for characters who don’t have/can’t afford/wouldn’t fit to have armor and still protects them. Just for that reason alone I think they should stay
No, I am not an Emo-Elf despite what some people may say *glares at Eli*
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Post Wed May 06, 2020 9:37 am

Re: Combat reflexes remove them

Also, there is no reason for a mage with 4 armor points to have to wait 5 minutes, instead of 2 minutes, to get armor repaired, just to diminish the time it takes for a PC, in heavy durable armor, to get it repaired, from 8 minutes to 5 minutes; unless more than one crafter helps.
Sir Kaylan Chargeender
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Post Thu Jun 11, 2020 8:04 pm

Re: Combat reflexes remove them

We could make combat reflexes a spell - set to a certain point say 4-6 points. If we do end up changing them we will need to rewrite all skills tied to them from other classes.

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