"Active" Spells


Need help? Others (may) have answers!

Moderator: Admin

User avatar

GM

Posts: 1087

Joined: Sun Apr 03, 2005 4:55 pm

Post Mon May 02, 2016 12:17 pm

"Active" Spells

I kinda get what it means when a spell is "active" .. meaning in use. As I'm reading through some of the spells, specifically Deep Pockets and Death Link, the statement of "as long as the skill is active" brings up some questions.
Under what circumstances would these spells become inactive? Is there any reason that they wouldn't last until the end of the event? Is there an outside force that would "deactivate" these spells? I didn't see anything that would make these spells no longer "active" - did I miss something?

Site Admin
Site Admin

Posts: 1483

Joined: Mon Oct 09, 2006 2:42 pm

Location: Wandering

Post Mon May 02, 2016 1:17 pm

Re: "Active" Spells

Unless it is a Talisman spell, I do not believe there is anything in the book that can "deactivate" an active spell such as Deep Pockets once it is going (except the caster).

That aside, there could be ways that some plot may have to deactivate spells. You may walk into a chamber where all magic ceases to function (as an example) - which would end the spell.
Hi.. I'm Aidan!
User avatar

Town Member
Town Member

Posts: 100

Joined: Sun Nov 09, 2008 1:51 pm

Location: Banished

Post Mon May 02, 2016 1:52 pm

Re: "Active" Spells

Wouldn't being hit by a disenchant stop any active spells?
~ Carpe Nocturn ~

Paer'An' Alla'Ana
Lightning Rider
Defender of the Flame
Honor Guard of the Last Grand Oracle

Site Admin
Site Admin

Posts: 1483

Joined: Mon Oct 09, 2006 2:42 pm

Location: Wandering

Post Mon May 02, 2016 1:56 pm

Re: "Active" Spells

unless the spell says otherwise (as Talisman spells do) - No a Disenchant does not stop any active spell.
Hi.. I'm Aidan!

Return to Rule Questions

Who is online

Users browsing this forum: No registered users and 4 guests

cron
Powered by phpBB® Forum Software © phpBB Group

Designed by ST Software for PTF.