More Arcane Questions

Need help? Others (may) have answers!

Moderator: Admin

User avatar
Sunny
Town Member
Town Member
Posts: 223
Joined: Mon Jul 26, 2004 4:35 pm
Location: Where the storms of Fate have led me...
Contact:

Post by Sunny »

Not the point. >.< You can't RELY on someone having an item. NO other path requires having an in game item to be effective at using their skills. 3 min per LP makes the ratio better then, to create nice round numbers that make more sense.
User avatar
GM_Chris
GM
Posts: 7553
Joined: Thu Sep 11, 2003 1:43 pm
Contact:

Post by GM_Chris »

huh

The spell is free, to compensate for that the charge times (which is now a cool down) was doubled and then we added a way to reduce the time by half buy purchasing an item.

Would you prefer to cast the spell the old way?

The cost was 4 magic for COP..not components but 4 magic and it had a casting time of 30 minutes.
Chris
I be one of the gamemasters so e-mail me questions if you have them
User avatar
cole45
Town Member
Town Member
Posts: 3094
Joined: Wed Dec 01, 2004 3:42 pm
Contact:

Post by cole45 »

also, no other path can deal damagae to 17 people, or use a skill and stick it in their pocket and save it for later. (i do think the cool down is a little long.)
Travis Cole
User avatar
Sunny
Town Member
Town Member
Posts: 223
Joined: Mon Jul 26, 2004 4:35 pm
Location: Where the storms of Fate have led me...
Contact:

Post by Sunny »

*lol* Still comparing it to the old system. I do understand what you mean, though.

I just don't think it is out of the question to add a minute. That's all. ^_~

Keep in mind, though... a potion can be stolen. No other path has to worry about that.

*imagines*

'OMG - that Orc just ripped off my hand... and he's casting spells with it!!!!!'

*dies laughing*
Post Reply